Add support for custom line widths (#2406)

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gdkchan 2021-06-25 20:11:54 -03:00 committed by GitHub
parent 493648df31
commit fefd4619a5
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4 changed files with 36 additions and 1 deletions

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@ -52,6 +52,7 @@ namespace Ryujinx.Graphics.GAL
void SetLogicOpState(bool enable, LogicalOp op);
void SetLineParameters(float width, bool smooth);
void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
void SetPrimitiveRestart(bool enable, int index);

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@ -223,12 +223,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateTexturePoolState(state);
}
// Input assembler state.
// Rasterizer state.
if (state.QueryModified(MethodOffset.VertexAttribState))
{
UpdateVertexAttribState(state);
}
if (state.QueryModified(MethodOffset.LineWidthSmooth, MethodOffset.LineSmoothEnable))
{
UpdateLineState(state);
}
if (state.QueryModified(MethodOffset.PointSize,
MethodOffset.VertexProgramPointSize,
MethodOffset.PointSpriteEnable,
@ -716,6 +721,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs);
}
/// <summary>
/// Updates host line width based on guest GPU state.
/// </summary>
/// <param name="state">Current GPU state</param>
private void UpdateLineState(GpuState state)
{
float width = state.Get<float>(MethodOffset.LineWidthSmooth);
bool smooth = state.Get<Boolean32>(MethodOffset.LineSmoothEnable);
_context.Renderer.Pipeline.SetLineParameters(width, smooth);
}
/// <summary>
/// Updates host point size based on guest GPU state.
/// </summary>

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@ -67,6 +67,8 @@ namespace Ryujinx.Graphics.Gpu.State
BlendEnable = 0x4d8,
StencilTestState = 0x4e0,
YControl = 0x4eb,
LineWidthSmooth = 0x4ec,
LineWidthAliased = 0x4ed,
FirstVertex = 0x50d,
FirstInstance = 0x50e,
ClipDistanceEnable = 0x544,
@ -77,6 +79,7 @@ namespace Ryujinx.Graphics.Gpu.State
ConditionState = 0x554,
SamplerPoolState = 0x557,
DepthBiasFactor = 0x55b,
LineSmoothEnable = 0x55c,
TexturePoolState = 0x55d,
StencilBackTestState = 0x565,
DepthBiasUnits = 0x56f,

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@ -746,6 +746,20 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetLineParameters(float width, bool smooth)
{
if (smooth)
{
GL.Enable(EnableCap.LineSmooth);
}
else
{
GL.Disable(EnableCap.LineSmooth);
}
GL.LineWidth(width);
}
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
// GL_POINT_SPRITE was deprecated in core profile 3.2+ and causes GL_INVALID_ENUM when set.