Ryujinx/Ryujinx.Graphics/Gpu/NsGpuRegister.cs
gdkchan 4314a8f3e5
[WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00

94 lines
3.8 KiB
C#

namespace Ryujinx.Graphics.Gpu
{
public enum NsGpuRegister
{
BindChannel = 0,
_2dClipEnable = 0x0290,
_2dOperation = 0x02ac,
_3dGlobalBase = 0x02c8,
_3dRt0AddressHigh = 0x0800,
_3dRt0AddressLow = 0x0804,
_3dRt0Horiz = 0x0808,
_3dRt0Vert = 0x080c,
_3dRt0Format = 0x0810,
_3dRt0BlockDimensions = 0x0814,
_3dRt0ArrayMode = 0x0818,
_3dRt0LayerStride = 0x081c,
_3dRt0BaseLayer = 0x0820,
_3dViewportScaleX = 0x0a00,
_3dViewportScaleY = 0x0a04,
_3dViewportScaleZ = 0x0a08,
_3dViewportTranslateX = 0x0a0c,
_3dViewportTranslateY = 0x0a10,
_3dViewportTranslateZ = 0x0a14,
_3dViewportHoriz = 0x0c00,
_3dViewportVert = 0x0c04,
_3dDepthRangeNear = 0x0c08,
_3dDepthRangeFar = 0x0c0c,
_3dClearColorR = 0x0d80,
_3dClearColorG = 0x0d84,
_3dClearColorB = 0x0d88,
_3dClearColorA = 0x0d8c,
_3dScreenScissorHoriz = 0x0ff4,
_3dScreenScissorVert = 0x0ff8,
_3dVertexAttrib0Format = 0x1160,
_3dVertexAttrib1Format = 0x1164,
_3dVertexAttrib2Format = 0x1168,
_3dVertexAttrib3Format = 0x116c,
_3dVertexAttrib4Format = 0x1170,
_3dVertexAttrib5Format = 0x1174,
_3dVertexAttrib6Format = 0x1178,
_3dVertexAttrib7Format = 0x117c,
_3dVertexAttrib8Format = 0x1180,
_3dVertexAttrib9Format = 0x1184,
_3dVertexAttrib10Format = 0x1188,
_3dVertexAttrib11Format = 0x118c,
_3dVertexAttrib12Format = 0x1190,
_3dVertexAttrib13Format = 0x1194,
_3dVertexAttrib14Format = 0x1198,
_3dVertexAttrib15Format = 0x119c,
_3dScreenYControl = 0x13ac,
_3dTscAddressHigh = 0x155c,
_3dTscAddressLow = 0x1560,
_3dTscLimit = 0x1564,
_3dTicAddressHigh = 0x1574,
_3dTicAddressLow = 0x1578,
_3dTicLimit = 0x157c,
_3dMultiSampleMode = 0x15d0,
_3dVertexEndGl = 0x1614,
_3dVertexBeginGl = 0x1618,
_3dQueryAddressHigh = 0x1b00,
_3dQueryAddressLow = 0x1b04,
_3dQuerySequence = 0x1b08,
_3dQueryGet = 0x1b0c,
_3dVertexArray0Fetch = 0x1c00,
_3dVertexArray0StartHigh = 0x1c04,
_3dVertexArray0StartLow = 0x1c08,
_3dVertexArray1Fetch = 0x1c10, //todo: the rest
_3dVertexArray0LimitHigh = 0x1f00,
_3dVertexArray0LimitLow = 0x1f04,
_3dCbSize = 0x2380,
_3dCbAddressHigh = 0x2384,
_3dCbAddressLow = 0x2388,
_3dCbPos = 0x238c,
_3dCbData0 = 0x2390,
_3dCbData1 = 0x2394,
_3dCbData2 = 0x2398,
_3dCbData3 = 0x239c,
_3dCbData4 = 0x23a0,
_3dCbData5 = 0x23a4,
_3dCbData6 = 0x23a8,
_3dCbData7 = 0x23ac,
_3dCbData8 = 0x23b0,
_3dCbData9 = 0x23b4,
_3dCbData10 = 0x23b8,
_3dCbData11 = 0x23bc,
_3dCbData12 = 0x23c0,
_3dCbData13 = 0x23c4,
_3dCbData14 = 0x23c8,
_3dCbData15 = 0x23cc,
_3dSetShader = 0x3890
}
}