mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
4314a8f3e5
* Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was
94 lines
3.8 KiB
C#
94 lines
3.8 KiB
C#
namespace Ryujinx.Graphics.Gpu
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{
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public enum NsGpuRegister
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{
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BindChannel = 0,
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_2dClipEnable = 0x0290,
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_2dOperation = 0x02ac,
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_3dGlobalBase = 0x02c8,
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_3dRt0AddressHigh = 0x0800,
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_3dRt0AddressLow = 0x0804,
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_3dRt0Horiz = 0x0808,
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_3dRt0Vert = 0x080c,
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_3dRt0Format = 0x0810,
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_3dRt0BlockDimensions = 0x0814,
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_3dRt0ArrayMode = 0x0818,
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_3dRt0LayerStride = 0x081c,
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_3dRt0BaseLayer = 0x0820,
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_3dViewportScaleX = 0x0a00,
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_3dViewportScaleY = 0x0a04,
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_3dViewportScaleZ = 0x0a08,
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_3dViewportTranslateX = 0x0a0c,
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_3dViewportTranslateY = 0x0a10,
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_3dViewportTranslateZ = 0x0a14,
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_3dViewportHoriz = 0x0c00,
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_3dViewportVert = 0x0c04,
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_3dDepthRangeNear = 0x0c08,
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_3dDepthRangeFar = 0x0c0c,
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_3dClearColorR = 0x0d80,
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_3dClearColorG = 0x0d84,
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_3dClearColorB = 0x0d88,
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_3dClearColorA = 0x0d8c,
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_3dScreenScissorHoriz = 0x0ff4,
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_3dScreenScissorVert = 0x0ff8,
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_3dVertexAttrib0Format = 0x1160,
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_3dVertexAttrib1Format = 0x1164,
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_3dVertexAttrib2Format = 0x1168,
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_3dVertexAttrib3Format = 0x116c,
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_3dVertexAttrib4Format = 0x1170,
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_3dVertexAttrib5Format = 0x1174,
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_3dVertexAttrib6Format = 0x1178,
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_3dVertexAttrib7Format = 0x117c,
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_3dVertexAttrib8Format = 0x1180,
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_3dVertexAttrib9Format = 0x1184,
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_3dVertexAttrib10Format = 0x1188,
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_3dVertexAttrib11Format = 0x118c,
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_3dVertexAttrib12Format = 0x1190,
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_3dVertexAttrib13Format = 0x1194,
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_3dVertexAttrib14Format = 0x1198,
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_3dVertexAttrib15Format = 0x119c,
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_3dScreenYControl = 0x13ac,
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_3dTscAddressHigh = 0x155c,
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_3dTscAddressLow = 0x1560,
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_3dTscLimit = 0x1564,
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_3dTicAddressHigh = 0x1574,
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_3dTicAddressLow = 0x1578,
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_3dTicLimit = 0x157c,
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_3dMultiSampleMode = 0x15d0,
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_3dVertexEndGl = 0x1614,
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_3dVertexBeginGl = 0x1618,
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_3dQueryAddressHigh = 0x1b00,
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_3dQueryAddressLow = 0x1b04,
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_3dQuerySequence = 0x1b08,
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_3dQueryGet = 0x1b0c,
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_3dVertexArray0Fetch = 0x1c00,
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_3dVertexArray0StartHigh = 0x1c04,
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_3dVertexArray0StartLow = 0x1c08,
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_3dVertexArray1Fetch = 0x1c10, //todo: the rest
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_3dVertexArray0LimitHigh = 0x1f00,
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_3dVertexArray0LimitLow = 0x1f04,
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_3dCbSize = 0x2380,
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_3dCbAddressHigh = 0x2384,
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_3dCbAddressLow = 0x2388,
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_3dCbPos = 0x238c,
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_3dCbData0 = 0x2390,
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_3dCbData1 = 0x2394,
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_3dCbData2 = 0x2398,
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_3dCbData3 = 0x239c,
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_3dCbData4 = 0x23a0,
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_3dCbData5 = 0x23a4,
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_3dCbData6 = 0x23a8,
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_3dCbData7 = 0x23ac,
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_3dCbData8 = 0x23b0,
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_3dCbData9 = 0x23b4,
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_3dCbData10 = 0x23b8,
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_3dCbData11 = 0x23bc,
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_3dCbData12 = 0x23c0,
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_3dCbData13 = 0x23c4,
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_3dCbData14 = 0x23c8,
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_3dCbData15 = 0x23cc,
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_3dSetShader = 0x3890
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}
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} |