mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
484eb645ae
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
359 lines
10 KiB
C#
359 lines
10 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public enum Format
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{
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R8Unorm,
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R8Snorm,
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R8Uint,
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R8Sint,
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R16Float,
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R16Unorm,
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R16Snorm,
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R16Uint,
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R16Sint,
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R32Float,
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R32Uint,
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R32Sint,
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R8G8Unorm,
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R8G8Snorm,
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R8G8Uint,
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R8G8Sint,
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R16G16Float,
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R16G16Unorm,
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R16G16Snorm,
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R16G16Uint,
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R16G16Sint,
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R32G32Float,
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R32G32Uint,
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R32G32Sint,
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R8G8B8Unorm,
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R8G8B8Snorm,
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R8G8B8Uint,
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R8G8B8Sint,
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R16G16B16Float,
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R16G16B16Unorm,
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R16G16B16Snorm,
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R16G16B16Uint,
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R16G16B16Sint,
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R32G32B32Float,
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R32G32B32Uint,
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R32G32B32Sint,
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R8G8B8A8Unorm,
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R8G8B8A8Snorm,
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R8G8B8A8Uint,
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R8G8B8A8Sint,
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R16G16B16A16Float,
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R16G16B16A16Unorm,
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R16G16B16A16Snorm,
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R16G16B16A16Uint,
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R16G16B16A16Sint,
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R32G32B32A32Float,
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R32G32B32A32Uint,
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R32G32B32A32Sint,
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S8Uint,
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D16Unorm,
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D24X8Unorm,
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D32Float,
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D24UnormS8Uint,
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D32FloatS8Uint,
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R8G8B8X8Srgb,
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R8G8B8A8Srgb,
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R4G4B4A4Unorm,
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R5G5B5X1Unorm,
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R5G5B5A1Unorm,
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R5G6B5Unorm,
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R10G10B10A2Unorm,
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R10G10B10A2Uint,
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R11G11B10Float,
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R9G9B9E5Float,
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Bc1RgbUnorm,
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Bc1RgbaUnorm,
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Bc2Unorm,
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Bc3Unorm,
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Bc1RgbSrgb,
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Bc1RgbaSrgb,
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Bc2Srgb,
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Bc3Srgb,
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Bc4Unorm,
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Bc4Snorm,
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Bc5Unorm,
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Bc5Snorm,
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Bc7Unorm,
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Bc7Srgb,
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Bc6HSfloat,
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Bc6HUfloat,
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R8Uscaled,
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R8Sscaled,
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R16Uscaled,
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R16Sscaled,
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R32Uscaled,
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R32Sscaled,
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R8G8Uscaled,
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R8G8Sscaled,
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R16G16Uscaled,
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R16G16Sscaled,
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R32G32Uscaled,
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R32G32Sscaled,
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R8G8B8Uscaled,
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R8G8B8Sscaled,
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R16G16B16Uscaled,
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R16G16B16Sscaled,
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R32G32B32Uscaled,
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R32G32B32Sscaled,
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R8G8B8A8Uscaled,
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R8G8B8A8Sscaled,
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R16G16B16A16Uscaled,
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R16G16B16A16Sscaled,
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R32G32B32A32Uscaled,
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R32G32B32A32Sscaled,
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R10G10B10A2Snorm,
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R10G10B10A2Sint,
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R10G10B10A2Uscaled,
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R10G10B10A2Sscaled,
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R8G8B8X8Unorm,
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R8G8B8X8Snorm,
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R8G8B8X8Uint,
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R8G8B8X8Sint,
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R16G16B16X16Float,
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R16G16B16X16Unorm,
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R16G16B16X16Snorm,
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R16G16B16X16Uint,
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R16G16B16X16Sint,
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R32G32B32X32Float,
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R32G32B32X32Uint,
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R32G32B32X32Sint,
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Astc4x4Unorm,
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Astc5x4Unorm,
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Astc5x5Unorm,
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Astc6x5Unorm,
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Astc6x6Unorm,
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Astc8x5Unorm,
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Astc8x6Unorm,
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Astc8x8Unorm,
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Astc10x5Unorm,
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Astc10x6Unorm,
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Astc10x8Unorm,
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Astc10x10Unorm,
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Astc12x10Unorm,
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Astc12x12Unorm,
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Astc4x4Srgb,
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Astc5x4Srgb,
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Astc5x5Srgb,
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Astc6x5Srgb,
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Astc6x6Srgb,
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Astc8x5Srgb,
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Astc8x6Srgb,
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Astc8x8Srgb,
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Astc10x5Srgb,
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Astc10x6Srgb,
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Astc10x8Srgb,
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Astc10x10Srgb,
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Astc12x10Srgb,
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Astc12x12Srgb,
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B5G6R5Unorm,
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B5G5R5X1Unorm,
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B5G5R5A1Unorm,
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A1B5G5R5Unorm,
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B8G8R8X8Unorm,
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B8G8R8A8Unorm,
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B8G8R8X8Srgb,
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B8G8R8A8Srgb
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}
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public static class FormatExtensions
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{
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/// <summary>
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/// Checks if the texture format is an ASTC format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is an ASTC format, false otherwise</returns>
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public static bool IsAstc(this Format format)
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{
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return format.IsAstcUnorm() || format.IsAstcSrgb();
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}
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/// <summary>
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/// Checks if the texture format is an ASTC Unorm format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is an ASTC Unorm format, false otherwise</returns>
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public static bool IsAstcUnorm(this Format format)
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{
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switch (format)
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{
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case Format.Astc4x4Unorm:
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case Format.Astc5x4Unorm:
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case Format.Astc5x5Unorm:
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case Format.Astc6x5Unorm:
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case Format.Astc6x6Unorm:
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case Format.Astc8x5Unorm:
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case Format.Astc8x6Unorm:
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case Format.Astc8x8Unorm:
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case Format.Astc10x5Unorm:
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case Format.Astc10x6Unorm:
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case Format.Astc10x8Unorm:
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case Format.Astc10x10Unorm:
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case Format.Astc12x10Unorm:
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case Format.Astc12x12Unorm:
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if the texture format is an ASTC SRGB format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is an ASTC SRGB format, false otherwise</returns>
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public static bool IsAstcSrgb(this Format format)
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{
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switch (format)
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{
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case Format.Astc4x4Srgb:
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case Format.Astc5x4Srgb:
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case Format.Astc5x5Srgb:
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case Format.Astc6x5Srgb:
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case Format.Astc6x6Srgb:
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case Format.Astc8x5Srgb:
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case Format.Astc8x6Srgb:
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case Format.Astc8x8Srgb:
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case Format.Astc10x5Srgb:
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case Format.Astc10x6Srgb:
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case Format.Astc10x8Srgb:
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case Format.Astc10x10Srgb:
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case Format.Astc12x10Srgb:
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case Format.Astc12x12Srgb:
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if the texture format is a depth, stencil or depth-stencil format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the format is a depth, stencil or depth-stencil format, false otherwise</returns>
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public static bool IsDepthOrStencil(this Format format)
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{
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switch (format)
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{
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case Format.D16Unorm:
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case Format.D24UnormS8Uint:
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case Format.D24X8Unorm:
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case Format.D32Float:
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case Format.D32FloatS8Uint:
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case Format.S8Uint:
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if the texture format is an unsigned integer color format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is an unsigned integer color format, false otherwise</returns>
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public static bool IsUint(this Format format)
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{
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switch (format)
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{
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case Format.R8Uint:
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case Format.R16Uint:
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case Format.R32Uint:
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case Format.R8G8Uint:
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case Format.R16G16Uint:
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case Format.R32G32Uint:
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case Format.R8G8B8Uint:
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case Format.R16G16B16Uint:
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case Format.R32G32B32Uint:
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case Format.R8G8B8A8Uint:
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case Format.R16G16B16A16Uint:
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case Format.R32G32B32A32Uint:
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case Format.R10G10B10A2Uint:
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case Format.R8G8B8X8Uint:
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case Format.R16G16B16X16Uint:
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case Format.R32G32B32X32Uint:
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if the texture format is a signed integer color format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is a signed integer color format, false otherwise</returns>
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public static bool IsSint(this Format format)
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{
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switch (format)
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{
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case Format.R8Sint:
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case Format.R16Sint:
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case Format.R32Sint:
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case Format.R8G8Sint:
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case Format.R16G16Sint:
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case Format.R32G32Sint:
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case Format.R8G8B8Sint:
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case Format.R16G16B16Sint:
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case Format.R32G32B32Sint:
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case Format.R8G8B8A8Sint:
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case Format.R16G16B16A16Sint:
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case Format.R32G32B32A32Sint:
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case Format.R10G10B10A2Sint:
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case Format.R8G8B8X8Sint:
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case Format.R16G16B16X16Sint:
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case Format.R32G32B32X32Sint:
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if the texture format is an integer color format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is an integer color format, false otherwise</returns>
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public static bool IsInteger(this Format format)
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{
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return format.IsUint() || format.IsSint();
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}
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/// <summary>
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/// Checks if the texture format only has one component.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format only has one component, false otherwise</returns>
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public static bool HasOneComponent(this Format format)
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{
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switch (format)
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{
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case Format.R8Unorm:
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case Format.R8Snorm:
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case Format.R8Uint:
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case Format.R8Sint:
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case Format.R16Float:
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case Format.R16Unorm:
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case Format.R16Snorm:
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case Format.R16Uint:
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case Format.R16Sint:
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case Format.R32Float:
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case Format.R32Uint:
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case Format.R32Sint:
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case Format.R8Uscaled:
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case Format.R8Sscaled:
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case Format.R16Uscaled:
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case Format.R16Sscaled:
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case Format.R32Uscaled:
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case Format.R32Sscaled:
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return true;
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}
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return false;
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}
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}
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} |