Ryujinx/Ryujinx.Graphics.Gpu/Memory/IRange.cs

14 lines
314 B
C#

namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Range of memory.
/// </summary>
/// <typeparam name="T">GPU resource type</typeparam>
interface IRange<T>
{
ulong Address { get; }
ulong Size { get; }
bool OverlapsWith(ulong address, ulong size);
}
}