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Experimental Nintendo Switch Emulator written in C#
5ecfb5c657
* Add internal Logging support Add class Logging. Replace all Console.WriteLine() to looks better. Add informations inside Windows Titles. * Revert "Add internal Logging support" This reverts commit 275d363aaf30011f238010572cfdb320bd7b627f. * Add internal Logging support Add Logging Class. Replace all Console.WriteLine() to looks better. Add debug informations of IpcMessage. Add informations inside Windows Titles. * Add internal Logging support2 Add Logging Class. Replace all Console.WriteLine() to looks better. Add debug informations of IpcMessage. Add informations inside Windows Titles. * Add internal Config support Add Config Class. Add Ryujinx.conf file (Ini file). Use the Config Class inside Logging. * Add internal Config support Add Config Class. Add Ryujinx.conf file (Ini file). Use the Config Class inside Logging. |
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Ryujinx | ||
.gitattributes | ||
.gitignore | ||
GLScreen.cs | ||
LICENSE.txt | ||
Program.cs | ||
README.md | ||
Ryujinx.conf | ||
Ryujinx.csproj | ||
Ryujinx.sln |
Ryujinx
Experimental Switch emulator written in C#
Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.
Running
To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
Run dotnet run -c Release -- game.nro
inside the Ryujinx solution folder.
Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK : https://openal.org/downloads/OpenAL11CoreSDK.zip