Ryujinx/Ryujinx.Graphics.Gpu/Image
2020-01-09 02:13:00 +01:00
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AutoDeleteCache.cs Initial work 2020-01-09 02:13:00 +01:00
FormatInfo.cs Initial work 2020-01-09 02:13:00 +01:00
FormatTable.cs Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
Pool.cs Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
ReductionFilter.cs Initial work 2020-01-09 02:13:00 +01:00
Sampler.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SamplerDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SamplerMinFilter.cs Improved Min/Mip -> MinFilter enum conversion 2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs Improved Min/Mip -> MinFilter enum conversion 2020-01-09 02:13:00 +01:00
SamplerPool.cs Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
Texture.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureBindingInfo.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureBindingsManager.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureCompatibility.cs Initial work 2020-01-09 02:13:00 +01:00
TextureComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
TextureDescriptorType.cs Initial work 2020-01-09 02:13:00 +01:00
TextureInfo.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureManager.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureMsaaMode.cs Initial work 2020-01-09 02:13:00 +01:00
TexturePool.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TexturePoolCache.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
TextureSearchFlags.cs Initial work 2020-01-09 02:13:00 +01:00
TextureTarget.cs Some code cleanup 2020-01-09 02:13:00 +01:00