Ryujinx/src
2024-02-11 00:41:17 +01:00
..
ARMeilleure Cpu: Implement Vpadal and Vrintr instructions (#6185) 2024-01-30 00:51:05 +01:00
Ryujinx Add missing RID exclusions for linux-arm64 (#6298) 2024-02-10 22:49:32 +01:00
Ryujinx.Audio Fix integer overflow on downsample surround to stereo (#6160) 2024-01-21 21:11:46 +01:00
Ryujinx.Audio.Backends.OpenAL editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SDL2 editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SoundIo Add missing RID exclusions for linux-arm64 (#6298) 2024-02-10 22:49:32 +01:00
Ryujinx.Ava Add missing RID exclusions for linux-arm64 (#6298) 2024-02-10 22:49:32 +01:00
Ryujinx.Common Redact usernames from logs (#6255) 2024-02-06 23:29:50 +01:00
Ryujinx.Cpu LightningJit: Reduce stack usage for Arm32 code (#6245) 2024-02-08 20:17:47 +01:00
Ryujinx.Graphics.Device Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.GAL Implement BGR10A2 render target format (#6273) 2024-02-08 19:52:38 +01:00
Ryujinx.Graphics.Gpu Force CPU copy for non-identity DMA remap (#6293) 2024-02-10 15:38:58 -03:00
Ryujinx.Graphics.Host1x Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec.FFmpeg editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Nvdec.Vp9 editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00
Ryujinx.Graphics.Shader Set PointSize in shader on OpenGL (#6292) 2024-02-10 20:27:17 +01:00
Ryujinx.Graphics.Texture editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vic Remove Vic Reference to Host1x (#6277) 2024-02-08 20:01:03 +01:00
Ryujinx.Graphics.Video editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vulkan Fix mip offset/size for full 3D texture upload on Vulkan (#6294) 2024-02-11 00:41:17 +01:00
Ryujinx.Headless.SDL2 Add missing RID exclusions for linux-arm64 (#6298) 2024-02-10 22:49:32 +01:00
Ryujinx.HLE AccountService: Cache token data (#6260) 2024-02-06 23:11:20 +01:00
Ryujinx.Horizon Fix exception when trying to read output pointer buffer size (#6221) 2024-01-29 21:19:39 -03:00
Ryujinx.Horizon.Common editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Generators editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Kernel.Generators editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Input Input: Improve controller identification (#6029) 2024-01-22 17:02:44 -03:00
Ryujinx.Input.SDL2 Input: Improve controller identification (#6029) 2024-01-22 17:02:44 -03:00
Ryujinx.Memory Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
Ryujinx.SDL2.Common Load custom SDL mappings from application data folder (#6295) 2024-02-10 19:41:02 +01:00
Ryujinx.ShaderTools editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Tests Cpu: Implement Vpadal and Vrintr instructions (#6185) 2024-01-30 00:51:05 +01:00
Ryujinx.Tests.Memory editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Tests.Unicorn editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Ui.Common Add missing RID exclusions for linux-arm64 (#6298) 2024-02-10 22:49:32 +01:00
Ryujinx.Ui.LocaleGenerator editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Spv.Generator editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00