mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-15 13:37:44 -07:00
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|
{
|
|
static class HalfConversion
|
|
{
|
|
public static float HalfToSingle(int value)
|
|
{
|
|
int mantissa = (value >> 0) & 0x3ff;
|
|
int exponent = (value >> 10) & 0x1f;
|
|
int sign = (value >> 15) & 0x1;
|
|
|
|
if (exponent == 0x1f)
|
|
{
|
|
// NaN or Infinity.
|
|
mantissa <<= 13;
|
|
exponent = 0xff;
|
|
}
|
|
else if (exponent != 0 || mantissa != 0 )
|
|
{
|
|
if (exponent == 0)
|
|
{
|
|
// Denormal.
|
|
int e = -1;
|
|
int m = mantissa;
|
|
|
|
do
|
|
{
|
|
e++;
|
|
m <<= 1;
|
|
}
|
|
while ((m & 0x400) == 0);
|
|
|
|
mantissa = m & 0x3ff;
|
|
exponent = e;
|
|
}
|
|
|
|
mantissa <<= 13;
|
|
exponent = 127 - 15 + exponent;
|
|
}
|
|
|
|
int output = (sign << 31) | (exponent << 23) | mantissa;
|
|
|
|
return BitConverter.Int32BitsToSingle(output);
|
|
}
|
|
}
|
|
} |