Ryujinx/Ryujinx.Graphics.Nvdec
gdkchan 79408b68c3
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
* De-tile GOB when DMA copying from block linear to pitch kind memory regions

* XML docs + nits

* Remove using

* No flush for regular buffer copies

* Add back ulong casts, fix regression due to oversight
2022-03-20 13:55:07 -03:00
..
Image De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
Types nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
CodecId.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
FrameDecodedEventArgs.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
H264Decoder.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
MemoryExtensions.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
NvdecDecoderContext.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
NvdecDevice.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
NvdecRegisters.cs Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
NvdecStatus.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
ResourceManager.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Nvdec.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Vp8Decoder.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
Vp9Decoder.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00