Ryujinx/Ryujinx.Graphics.Shader/Translation
2021-08-11 22:27:00 +02:00
..
Optimizations Fix separate bindless sampler at offset 0 (#2360) 2021-06-20 20:48:12 +02:00
AttributeConsts.cs Implement shader HelperThreadNV (#2163) 2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
EmitterContextInsts.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
FeatureFlags.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GlobalMemory.cs
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Fix shader compilation on shaders that uses rectangle textures (#2471) 2021-07-12 16:20:33 -03:00
ShaderConfig.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderHeader.cs
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationCounts.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TranslationFlags.cs
TranslationOptions.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Translator.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
TranslatorContext.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00