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https://github.com/Ryujinx-NX/Ryujinx.git
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fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
using static Ryujinx.HLE.Input.Hid;
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namespace Ryujinx.HLE.Input
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{
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public abstract class HidControllerBase : IHidDevice
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{
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protected HidControllerType HidControllerType;
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protected Switch Device;
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protected HidControllerId ControllerId;
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public long Offset { get; private set; }
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public bool Connected { get; protected set; }
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public HidControllerBase(HidControllerType controllerType, Switch device)
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{
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Device = device;
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HidControllerType = controllerType;
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}
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public virtual void Connect(HidControllerId controllerId)
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{
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ControllerId = controllerId;
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Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
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Device.Memory.FillWithZeros(Offset, 0x5000);
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Device.Memory.WriteInt32(Offset + 0x00, (int)HidControllerType);
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}
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public abstract void SendInput(
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HidControllerButtons buttons,
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HidJoystickPosition leftStick,
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HidJoystickPosition rightStick);
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protected long WriteInput(
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HidControllerButtons buttons,
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HidJoystickPosition leftStick,
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HidJoystickPosition rightStick,
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HidControllerLayouts controllerLayout)
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{
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long controllerOffset = Offset + HidControllerHeaderSize;
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controllerOffset += (int)controllerLayout * HidControllerLayoutsSize;
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long lastEntry = Device.Memory.ReadInt64(controllerOffset + 0x10);
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long currEntry = (lastEntry + 1) % HidEntryCount;
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long timestamp = GetTimestamp();
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Device.Memory.WriteInt64(controllerOffset + 0x00, timestamp);
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Device.Memory.WriteInt64(controllerOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(controllerOffset + 0x10, currEntry);
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Device.Memory.WriteInt64(controllerOffset + 0x18, HidEntryCount - 1);
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controllerOffset += HidControllersLayoutHeaderSize;
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long lastEntryOffset = controllerOffset + lastEntry * HidControllersInputEntrySize;
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controllerOffset += currEntry * HidControllersInputEntrySize;
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long sampleCounter = Device.Memory.ReadInt64(lastEntryOffset) + 1;
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Device.Memory.WriteInt64(controllerOffset + 0x00, sampleCounter);
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Device.Memory.WriteInt64(controllerOffset + 0x08, sampleCounter);
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Device.Memory.WriteInt64(controllerOffset + 0x10, (uint)buttons);
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Device.Memory.WriteInt32(controllerOffset + 0x18, leftStick.Dx);
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Device.Memory.WriteInt32(controllerOffset + 0x1c, leftStick.Dy);
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Device.Memory.WriteInt32(controllerOffset + 0x20, rightStick.Dx);
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Device.Memory.WriteInt32(controllerOffset + 0x24, rightStick.Dy);
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return controllerOffset;
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}
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}
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}
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