// Copyright (C) 2003-2008 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#ifndef _TRANSFORMENGINE_H
#define _TRANSFORMENGINE_H

//T&L Engine
//as much work as possible will be delegated to vertex shaders later
//to take full advantage of current PC HW

#include "VertexManager.h"	
#include "DecodedVArray.h"

class CTransformEngine
{
	static float* m_pPosMatrix;
	static float* m_pNormalMatrix;
	static float* m_pTexMatrix[8];
	static float* m_pTexPostMatrix[8];

public:
	static void TransformVertices(int _numVertices, 
		                          const DecodedVArray *varray, 
								  D3DVertex *vbuffer);

	static void SetPosNormalMatrix(float *p, float *n)
	{
		m_pPosMatrix = p;
		m_pNormalMatrix = n;
	}
	static void SetTexMatrix(int i, float *f)
	{
		m_pTexMatrix[i] = f;
	}
	static void SetTexPostMatrix(int i, float *f)
	{
		m_pTexPostMatrix[i] = f;
	}
};

#endif
