// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#pragma once

#include "DolphinWX/Android/ButtonManager.h"
#include "InputCommon/ControllerInterface/Device.h"

namespace ciface
{
namespace Android
{

void Init( std::vector<Core::Device*>& devices );
class Touchscreen : public Core::Device
{
private:
	class Button : public Input
	{
	public:
		std::string GetName() const;
		Button(int padID, ButtonManager::ButtonType index) :  _padID(padID), _index(index) {}
		ControlState GetState() const;
	private:
		const int _padID;
		const ButtonManager::ButtonType _index;
	};
	class Axis : public Input
	{
	public:
		std::string GetName() const;
		Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) : _padID(padID), _index(index), _neg(neg) {}
		ControlState GetState() const;
	private:
		const int _padID;
		const ButtonManager::ButtonType _index;
		const float _neg;
	};

public:
	bool UpdateInput() { return true; }
	bool UpdateOutput() { return true; }

	Touchscreen(int padID);
	~Touchscreen() {}

	std::string GetName() const;
	int GetId() const;
	std::string GetSource() const;
private:
	const int _padID;
};

}
}
