// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#include "VideoBackends/OGL/GLExtensions/gl_common.h"

extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;

