// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#ifdef ANDROID
#include <assert.h>

#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>

#include "AudioCommon/OpenSLESStream.h"
#include "Common/Common.h"

// engine interfaces
static SLObjectItf engineObject;
static SLEngineItf engineEngine;
static SLObjectItf outputMixObject;

// buffer queue player interfaces
static SLObjectItf bqPlayerObject = nullptr;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
static SLMuteSoloItf bqPlayerMuteSolo;
static SLVolumeItf bqPlayerVolume;
static CMixer *g_mixer;
#define BUFFER_SIZE 512
#define BUFFER_SIZE_IN_SAMPLES (BUFFER_SIZE / 2)

// Double buffering.
static short buffer[2][BUFFER_SIZE];
static int curBuffer = 0;

static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) {
	assert(bq == bqPlayerBufferQueue);
	assert(nullptr == context);

	short *nextBuffer = buffer[curBuffer];
	int nextSize = sizeof(buffer[0]);

	SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);

	// Comment from sample code:
	// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
	// which for this code example would indicate a programming error
	_assert_msg_(AUDIO, SL_RESULT_SUCCESS == result, "Couldn't enqueue audio stream.");


	curBuffer ^= 1; // Switch buffer
	// Render to the fresh buffer
	g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
}
bool OpenSLESStream::Start()
{
	SLresult result;
	// create engine
	result = slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
	assert(SL_RESULT_SUCCESS == result);
	result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
	assert(SL_RESULT_SUCCESS == result);
	result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
	assert(SL_RESULT_SUCCESS == result);
	result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0);
	assert(SL_RESULT_SUCCESS == result);
	result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
	assert(SL_RESULT_SUCCESS == result);

	SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
	SLDataFormat_PCM format_pcm = {
		SL_DATAFORMAT_PCM,
		2,
		SL_SAMPLINGRATE_44_1,
		SL_PCMSAMPLEFORMAT_FIXED_16,
		SL_PCMSAMPLEFORMAT_FIXED_16,
		SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
		SL_BYTEORDER_LITTLEENDIAN
	};

	SLDataSource audioSrc = {&loc_bufq, &format_pcm};

	// configure audio sink
	SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
	SLDataSink audioSnk = {&loc_outmix, nullptr};

	// create audio player
	const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
	const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
	result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
	assert(SL_RESULT_SUCCESS == result);

	result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
	assert(SL_RESULT_SUCCESS == result);
	result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
	assert(SL_RESULT_SUCCESS == result);
	result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
		&bqPlayerBufferQueue);
	assert(SL_RESULT_SUCCESS == result);
	result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, nullptr);
	assert(SL_RESULT_SUCCESS == result);
	result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
	assert(SL_RESULT_SUCCESS == result);

	// Render and enqueue a first buffer. (or should we just play the buffer empty?)
	curBuffer = 0;

	result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[curBuffer]));
	if (SL_RESULT_SUCCESS != result) {
		return false;
	}
	curBuffer ^= 1;
	g_mixer = m_mixer;
	return true;
}

void OpenSLESStream::Stop()
{
	if (bqPlayerObject != nullptr) {
		(*bqPlayerObject)->Destroy(bqPlayerObject);
		bqPlayerObject = nullptr;
		bqPlayerPlay = nullptr;
		bqPlayerBufferQueue = nullptr;
		bqPlayerMuteSolo = nullptr;
		bqPlayerVolume = nullptr;
	}
	if (outputMixObject != nullptr) {
		(*outputMixObject)->Destroy(outputMixObject);
		outputMixObject = nullptr;
	}
	if (engineObject != nullptr) {
		(*engineObject)->Destroy(engineObject);
		engineObject = nullptr;
		engineEngine = nullptr;
	}
}
#endif
