dolphin/Source/Core/DolphinQt/Config/PatchesWidget.cpp

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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/PatchesWidget.h"
#include <QGridLayout>
#include <QListWidget>
#include <QPushButton>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/PatchEngine.h"
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#include "DolphinQt/Config/NewPatchDialog.h"
#include "UICommon/GameFile.h"
PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
: m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
{
Common::IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
Common::IniFile game_ini_default =
SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
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PatchEngine::LoadPatchSection("OnFrame", &m_patches, game_ini_default, game_ini_local);
CreateWidgets();
ConnectWidgets();
Update();
UpdateActions();
}
void PatchesWidget::CreateWidgets()
{
m_list = new QListWidget;
m_add_button = new QPushButton(tr("&Add..."));
m_edit_button = new QPushButton();
m_remove_button = new QPushButton(tr("&Remove"));
auto* layout = new QGridLayout;
layout->addWidget(m_list, 0, 0, 1, -1);
layout->addWidget(m_add_button, 1, 0);
layout->addWidget(m_edit_button, 1, 2);
layout->addWidget(m_remove_button, 1, 1);
setLayout(layout);
}
void PatchesWidget::ConnectWidgets()
{
connect(m_list, &QListWidget::itemSelectionChanged, this, &PatchesWidget::UpdateActions);
connect(m_list, &QListWidget::itemChanged, this, &PatchesWidget::OnItemChanged);
connect(m_remove_button, &QPushButton::clicked, this, &PatchesWidget::OnRemove);
connect(m_add_button, &QPushButton::clicked, this, &PatchesWidget::OnAdd);
connect(m_edit_button, &QPushButton::clicked, this, &PatchesWidget::OnEdit);
}
void PatchesWidget::OnItemChanged(QListWidgetItem* item)
{
m_patches[m_list->row(item)].enabled = (item->checkState() == Qt::Checked);
SavePatches();
}
void PatchesWidget::OnAdd()
{
PatchEngine::Patch patch;
patch.user_defined = true;
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if (NewPatchDialog(this, patch).exec())
{
m_patches.push_back(patch);
SavePatches();
Update();
}
}
void PatchesWidget::OnEdit()
{
if (m_list->selectedItems().isEmpty())
return;
auto* item = m_list->selectedItems()[0];
auto patch = m_patches[m_list->row(item)];
if (!patch.user_defined)
{
// i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
// a copy of it gets created with this name
patch.name = tr("%1 (Copy)").arg(QString::fromStdString(patch.name)).toStdString();
}
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if (NewPatchDialog(this, patch).exec())
{
if (patch.user_defined)
{
m_patches[m_list->row(item)] = patch;
}
else
{
patch.user_defined = true;
m_patches.push_back(patch);
}
SavePatches();
Update();
}
}
void PatchesWidget::OnRemove()
{
if (m_list->selectedItems().isEmpty())
return;
m_patches.erase(m_patches.begin() + m_list->row(m_list->selectedItems()[0]));
SavePatches();
Update();
}
void PatchesWidget::SavePatches()
{
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const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Common::IniFile game_ini_local;
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game_ini_local.Load(ini_path);
PatchEngine::SavePatchSection(&game_ini_local, m_patches);
game_ini_local.Save(ini_path);
}
void PatchesWidget::Update()
{
m_list->clear();
for (const auto& patch : m_patches)
{
auto* item = new QListWidgetItem(QString::fromStdString(patch.name));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(patch.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole, patch.user_defined);
m_list->addItem(item);
}
}
void PatchesWidget::UpdateActions()
{
bool selected = !m_list->selectedItems().isEmpty();
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auto* item = selected ? m_list->selectedItems()[0] : nullptr;
bool user_defined = selected ? item->data(Qt::UserRole).toBool() : true;
m_edit_button->setEnabled(selected);
m_edit_button->setText(user_defined ? tr("&Edit...") : tr("&Clone..."));
m_remove_button->setEnabled(selected && user_defined);
}