dolphin/Source/Core/Common/FPURoundMode.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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namespace FPURoundMode
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{
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enum RoundModes
{
ROUND_NEAR = 0,
ROUND_CHOP = 1,
ROUND_UP = 2,
ROUND_DOWN = 3
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};
enum PrecisionModes {
PREC_24 = 0,
PREC_53 = 1,
PREC_64 = 2
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};
void SetRoundMode(RoundModes mode);
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void SetPrecisionMode(PrecisionModes mode);
void SetSIMDMode(RoundModes rounding_mode, bool non_ieee_mode);
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/*
* There are two different flavors of float to int conversion:
* _mm_cvtps_epi32() and _mm_cvttps_epi32().
*
* The first rounds according to the MXCSR rounding bits.
* The second one always uses round towards zero.
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*/
void SaveSIMDState();
void LoadSIMDState();
void LoadDefaultSIMDState();
}