2013-04-17 21:09:55 -06:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2008-12-07 21:46:09 -07:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2008-12-07 21:46:09 -07:00
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2014-02-17 03:18:15 -07:00
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/XFMemory.h"
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2008-12-07 21:46:09 -07:00
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2013-01-11 03:59:42 -07:00
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// TODO should be reordered
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2013-01-14 14:59:08 -07:00
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#define SHADER_POSITION_ATTRIB 0
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2013-01-11 03:59:42 -07:00
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#define SHADER_POSMTX_ATTRIB 1
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#define SHADER_NORM0_ATTRIB 2
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#define SHADER_NORM1_ATTRIB 3
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#define SHADER_NORM2_ATTRIB 4
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#define SHADER_COLOR0_ATTRIB 5
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#define SHADER_COLOR1_ATTRIB 6
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#define SHADER_TEXTURE0_ATTRIB 8
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#define SHADER_TEXTURE1_ATTRIB 9
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#define SHADER_TEXTURE2_ATTRIB 10
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#define SHADER_TEXTURE3_ATTRIB 11
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#define SHADER_TEXTURE4_ATTRIB 12
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#define SHADER_TEXTURE5_ATTRIB 13
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#define SHADER_TEXTURE6_ATTRIB 14
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#define SHADER_TEXTURE7_ATTRIB 15
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2013-06-23 11:28:36 -06:00
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#pragma pack(1)
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2013-03-31 12:55:57 -06:00
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2012-08-06 17:02:04 -06:00
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struct vertex_shader_uid_data
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2008-12-26 03:43:18 -07:00
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{
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2013-07-02 06:32:52 -06:00
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u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
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2013-06-23 11:28:36 -06:00
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2014-02-09 16:29:13 -07:00
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u32 components : 23;
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u32 numTexGens : 4;
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u32 numColorChans : 2;
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u32 dualTexTrans_enabled : 1;
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u32 pixel_lighting : 1;
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2014-10-30 08:04:33 -06:00
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u32 stereo : 1;
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2013-06-23 11:28:36 -06:00
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2013-06-28 09:43:53 -06:00
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u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
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2012-08-06 14:41:30 -06:00
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struct {
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2014-02-09 16:29:13 -07:00
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u32 inputform : 2;
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u32 texgentype : 3;
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u32 sourcerow : 5;
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u32 embosssourceshift : 3;
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2014-02-09 16:29:13 -07:00
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u32 embosslightshift : 3;
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2013-06-28 09:43:53 -06:00
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} texMtxInfo[8];
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struct {
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u32 index : 6;
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u32 normalize : 1;
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u32 pad : 1;
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2013-06-28 09:43:53 -06:00
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} postMtxInfo[8];
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2013-03-31 15:29:33 -06:00
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LightingUidData lighting;
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2012-08-06 14:41:30 -06:00
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};
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2013-03-31 12:55:57 -06:00
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#pragma pack()
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2008-12-26 03:43:18 -07:00
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2012-08-06 17:02:04 -06:00
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typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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2013-03-29 15:24:49 -06:00
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typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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2008-12-26 03:43:18 -07:00
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2012-08-06 15:09:43 -06:00
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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2014-10-29 06:16:24 -06:00
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void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type);
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void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type);
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