dolphin/Source/Core/VideoCommon/Src/Statistics.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "CommonTypes.h"
#include "VideoCommon.h"
#include <vector>
#ifndef _STATISTICS_H
#define _STATISTICS_H
struct Statistics
{
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
int numVertexShadersAlive;
int numTexturesCreated;
int numTexturesAlive;
int numRenderTargetsCreated;
int numRenderTargetsAlive;
int numDListsCalled;
int numDListsCreated;
int numDListsAlive;
int numVertexLoaders;
int numUniquePixelShaders;
float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, gproj_15;
float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15;
std::vector<EFBRectangle> efb_regions;
struct ThisFrame
{
int numBPLoads;
int numCPLoads;
int numXFLoads;
int numBPLoadsInDL;
int numCPLoadsInDL;
int numXFLoadsInDL;
int numDLs;
int numPrims;
int numDLPrims;
int numShaderChanges;
int numPrimitiveJoins;
int numDrawCalls;
int numIndexedDrawCalls;
int numBufferSplits;
int numDListsCalled;
};
ThisFrame thisFrame;
void ResetFrame();
static void SwapDL();
// Yeah, this is unsafe, but we really don't wanna faff around allocating
// buffers here.
static char *ToString(char *ptr);
static char *ToStringProj(char *ptr);
};
extern Statistics stats;
#define STATISTICS
#ifdef STATISTICS
#define INCSTAT(a) (a)++;
#define DECSTAT(a) (a)--;
#define ADDSTAT(a,b) (a)+=(b);
#define SETSTAT(a,x) (a)=(int)(x);
#define SETSTAT_UINT(a,x) (a)=(u32)(x);
#define SETSTAT_FT(a,x) (a)=(float)(x);
#else
#define INCSTAT(a) ;
#define ADDSTAT(a,b) ;
#define SETSTAT(a,x) ;
#endif
#endif // _STATISTICS_H