2013-04-17 21:29:41 -06:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-07-06 10:16:07 -06:00
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#ifndef _DEBUGUTIL_H
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#define _DEBUGUTIL_H
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namespace DebugUtil
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{
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2013-04-13 21:54:02 -06:00
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void Init();
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2010-07-06 10:16:07 -06:00
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2013-11-15 19:59:59 -07:00
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void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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2010-07-06 10:16:07 -06:00
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2013-04-13 21:54:02 -06:00
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void DumpActiveTextures();
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2010-07-06 10:16:07 -06:00
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2013-04-13 21:54:02 -06:00
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void OnObjectBegin();
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void OnObjectEnd();
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2010-07-06 10:16:07 -06:00
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2013-04-13 21:54:02 -06:00
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void OnFrameEnd();
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2010-07-06 10:16:07 -06:00
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2013-04-13 21:54:02 -06:00
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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2010-12-01 22:38:48 -07:00
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void DrawTempBuffer(u8 *color, int buffer);
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
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2010-07-06 10:16:07 -06:00
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}
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2013-10-28 23:23:17 -06:00
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#endif
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