dolphin/Source/Core/AudioCommon/CMakeLists.txt

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CMake
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set(SRCS
AudioCommon.cpp
DPL2Decoder.cpp
Mixer.cpp
WaveFile.cpp
NullSoundStream.cpp
)
add_dolphin_library(audiocommon "${SRCS}" "")
find_package(OpenSLES)
if(OPENSLES_FOUND)
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message(STATUS "OpenSLES found, enabling OpenSLES sound backend")
target_sources(audiocommon PRIVATE OpenSLESStream.cpp)
target_link_libraries(audiocommon PRIVATE OpenSLES::OpenSLES)
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endif()
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if(ENABLE_ALSA)
find_package(ALSA)
if(ALSA_FOUND)
message(STATUS "ALSA found, enabling ALSA sound backend")
target_sources(audiocommon PRIVATE AlsaSoundStream.cpp)
target_link_libraries(audiocommon PRIVATE ALSA::ALSA)
target_compile_definitions(audiocommon PRIVATE HAVE_ALSA=1)
else()
message(STATUS "ALSA NOT found, disabling ALSA sound backend")
endif()
else()
message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend")
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endif()
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if(ENABLE_OPENAL)
if(WIN32)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
endif()
find_package(OpenAL)
if(OPENAL_FOUND)
message(STATUS "OpenAL found, enabling OpenAL sound backend")
target_sources(audiocommon PRIVATE OpenALStream.cpp aldlist.cpp)
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target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
target_compile_definitions(audiocommon PRIVATE HAVE_OPENAL=1)
else()
message(STATUS "OpenAL NOT found, disabling OpenAL sound backend")
endif()
else()
message(STATUS "OpenAL explicitly disabled, disabling OpenAL sound backend")
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endif()
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if(ENABLE_PULSEAUDIO)
# PulseAudio ships with a PulseAudioConfig.cmake with no imported target
# So we use our own FindPulseAudio instead with "MODULE"
find_package(PulseAudio MODULE QUIET)
if(PULSEAUDIO_FOUND)
message(STATUS "PulseAudio found, enabling PulseAudio sound backend")
target_sources(audiocommon PRIVATE PulseAudioStream.cpp)
target_link_libraries(audiocommon PRIVATE PulseAudio::PulseAudio)
target_compile_definitions(audiocommon PRIVATE HAVE_PULSEAUDIO=1)
else()
message(STATUS "PulseAudio NOT found, disabling PulseAudio sound backend")
endif()
else()
message(STATUS "PulseAudio explicitly disabled, disabling PulseAudio sound backend")
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endif()
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if(WIN32)
target_sources(audiocommon PRIVATE XAudio2Stream.cpp)
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add_dolphin_library(audiocommon_xaudio27 "XAudio2_7Stream.cpp" "${LIBS}")
target_include_directories(audiocommon_xaudio27 PRIVATE
${PROJECT_SOURCE_DIR}/Externals
${PROJECT_SOURCE_DIR}/Externals/XAudio2_7
)
target_link_libraries(audiocommon PRIVATE audiocommon_xaudio27)
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elseif(APPLE)
target_sources(audiocommon PRIVATE CoreAudioSoundStream.cpp)
endif()
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target_link_libraries(audiocommon PRIVATE SoundTouch)