dolphin/Source/Core/VideoBackends/OGL/TextureCache.h

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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{
class TextureCache : public ::TextureCache
{
public:
TextureCache();
static void DisableStage(unsigned int stage);
static void SetStage();
private:
struct TCacheEntry : TCacheEntryBase
{
GLuint texture;
GLuint framebuffer;
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry(const TCacheEntryConfig& config);
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) override;
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat) override;
void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
};
~TextureCache();
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
void CompileShaders() override;
void DeleteShaders() override;
};
bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
}