dolphin/Source/Core/VideoBackends/Vulkan/BoundingBox.h

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
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#include <memory>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/VulkanLoader.h"
namespace Vulkan
{
class StagingBuffer;
class BoundingBox
{
public:
BoundingBox();
~BoundingBox();
bool Initialize();
VkBuffer GetGPUBuffer() const { return m_gpu_buffer; }
VkDeviceSize GetGPUBufferOffset() const { return 0; }
VkDeviceSize GetGPUBufferSize() const { return BUFFER_SIZE; }
s32 Get(size_t index);
void Set(size_t index, s32 value);
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void Invalidate();
void Flush();
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private:
bool CreateGPUBuffer();
bool CreateReadbackBuffer();
void Readback();
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VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
VkDeviceMemory m_gpu_memory = VK_NULL_HANDLE;
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static const size_t NUM_VALUES = 4;
static const size_t BUFFER_SIZE = sizeof(u32) * NUM_VALUES;
std::unique_ptr<StagingBuffer> m_readback_buffer;
std::array<bool, NUM_VALUES> m_values_dirty = {};
bool m_valid = true;
};
} // namespace Vulkan