2015-05-23 22:55:12 -06:00
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// Copyright 2008 Dolphin Emulator Project
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2021-07-04 19:22:19 -06:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2008-12-07 21:46:09 -07:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2008-12-07 21:46:09 -07:00
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2014-08-13 23:14:35 -06:00
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#include <thread>
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2008-12-07 21:46:09 -07:00
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2014-08-13 23:14:35 -06:00
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// Don't include Common.h here as it will break LogManager
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2014-02-18 17:54:11 -07:00
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#include "Common/CommonTypes.h"
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2008-12-07 21:46:09 -07:00
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2009-02-23 21:54:00 -07:00
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// This may not be defined outside _WIN32
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#ifndef _WIN32
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2010-04-29 07:46:20 -06:00
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#ifndef INFINITE
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#define INFINITE 0xffffffff
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#endif
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2010-11-19 20:24:51 -07:00
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#endif
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2009-02-23 21:54:00 -07:00
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2008-07-12 11:40:22 -06:00
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namespace Common
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{
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2011-01-27 13:47:58 -07:00
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int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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2013-10-28 23:23:17 -06:00
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2011-03-04 23:11:26 -07:00
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void SleepCurrentThread(int ms);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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std::this_thread::yield();
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}
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2013-10-28 23:23:17 -06:00
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2016-01-21 12:46:25 -07:00
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void SetCurrentThreadName(const char* name);
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2013-10-28 23:23:17 -06:00
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2009-03-28 02:57:34 -06:00
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} // namespace Common
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