2017-07-19 23:25:24 -06:00
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include "VideoCommon/PixelShaderGen.h"
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namespace UberShader
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{
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#pragma pack(1)
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struct pixel_ubershader_uid_data
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{
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u32 num_texgens : 4;
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u32 early_depth : 1;
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u32 per_pixel_depth : 1;
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2017-09-03 00:32:37 -06:00
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u32 uint_output : 1;
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2017-07-19 23:25:24 -06:00
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u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
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};
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#pragma pack()
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2019-05-29 23:05:06 -06:00
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using PixelShaderUid = ShaderUid<pixel_ubershader_uid_data>;
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2017-07-19 23:25:24 -06:00
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PixelShaderUid GetPixelShaderUid();
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ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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const pixel_ubershader_uid_data* uid_data);
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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2018-05-25 08:09:10 -06:00
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void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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2019-05-05 17:48:12 -06:00
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} // namespace UberShader
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