2015-05-23 22:32:32 -06:00
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// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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2014-02-10 11:54:46 -07:00
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#pragma once
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2010-11-17 19:21:26 -07:00
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2014-03-12 13:33:41 -06:00
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#include <string>
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#include "VideoCommon/RenderBase.h"
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namespace DX11
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{
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class Renderer : public ::Renderer
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{
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public:
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Renderer(void *&window_handle);
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~Renderer();
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void SetColorMask() override;
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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2011-01-24 02:10:35 -07:00
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// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState(bool bUseDstAlpha) override;
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void RestoreState() override;
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2011-03-14 21:51:31 -06:00
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void ApplyCullDisable();
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void RestoreCull();
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) override;
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static bool CheckForResize();
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int GetMaxTextureSize() override;
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private:
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void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture, u32 src_width, u32 src_height, float Gamma);
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};
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}
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