dolphin/Source/Core/VideoBackends/Vulkan/VKVertexFormat.h

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// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
#include <array>
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/NativeVertexFormat.h"
enum class ShaderAttrib : u32;
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namespace Vulkan
{
class VertexFormat : public ::NativeVertexFormat
{
public:
VertexFormat(const PortableVertexDeclaration& vtx_decl);
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// Passed to pipeline state creation
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const VkPipelineVertexInputStateCreateInfo& GetVertexInputStateInfo() const;
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// Converting PortableVertexDeclaration -> Vulkan types
void MapAttributes();
void SetupInputState();
private:
void AddAttribute(ShaderAttrib location, uint32_t binding, VkFormat format, uint32_t offset);
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VkVertexInputBindingDescription m_binding_description = {};
std::array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_attribute_descriptions =
{};
VkPipelineVertexInputStateCreateInfo m_input_state_info = {};
uint32_t m_num_attributes = 0;
};
} // namespace Vulkan