dolphin/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h

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#ifndef _CIFACE_SDL_H_
#define _CIFACE_SDL_H_
#include "../Device.h"
#include <list>
#include <SDL.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#define USE_SDL_HAPTIC
#endif
#ifdef USE_SDL_HAPTIC
#include <SDL_haptic.h>
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
#else
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK
#endif
namespace ciface
{
namespace SDL
{
void Init( std::vector<Core::Device*>& devices );
class Joystick : public Core::Device
{
private:
#ifdef USE_SDL_HAPTIC
struct EffectIDState
{
EffectIDState() : effect(SDL_HapticEffect()), id(-1), changed(false) {}
SDL_HapticEffect effect;
int id;
bool changed;
};
#endif
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const Sint16 m_range;
const u8 m_index;
};
class Hat : public Input
{
public:
std::string GetName() const override;
Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const u8 m_direction;
const u8 m_index;
};
#ifdef USE_SDL_HAPTIC
class ConstantEffect : public Output
{
public:
std::string GetName() const;
ConstantEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
class RampEffect : public Output
{
public:
std::string GetName() const;
RampEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
class SineEffect : public Output
{
public:
std::string GetName() const;
SineEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
#ifdef SDL_HAPTIC_SQUARE
class SquareEffect : public Output
{
public:
std::string GetName() const;
SquareEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
#endif // defined(SDL_HAPTIC_SQUARE)
class TriangleEffect : public Output
{
public:
std::string GetName() const;
TriangleEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
#endif
public:
bool UpdateInput() override;
bool UpdateOutput() override;
Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
~Joystick();
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
private:
SDL_Joystick* const m_joystick;
const int m_sdl_index;
const unsigned int m_index;
#ifdef USE_SDL_HAPTIC
std::list<EffectIDState> m_state_out;
SDL_Haptic* m_haptic;
#endif
};
}
}
#endif