dolphin/Source/Core/DolphinQt2/MainWindow.h

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QMainWindow>
#include <QStackedWidget>
#include <QString>
#include <QToolBar>
#include <memory>
#include "DolphinQt2/GameList/GameList.h"
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#include "DolphinQt2/MenuBar.h"
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#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/ToolBar.h"
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struct BootParameters;
class HotkeyScheduler;
class LoggerWidget;
class MappingWindow;
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class NetPlayClient;
class NetPlayDialog;
class NetPlayServer;
class NetPlaySetupDialog;
class SettingsWindow;
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class ControllersWindow;
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class DragEnterEvent;
class GraphicsWindow;
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class MainWindow final : public QMainWindow
{
Q_OBJECT
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public:
explicit MainWindow();
~MainWindow();
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bool eventFilter(QObject* object, QEvent* event) override;
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signals:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
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private:
void Open();
void Play();
void Pause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool RequestStop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
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void BootWiiSystemMenu();
void PerformOnlineUpdate(const std::string& region);
void FullScreen();
void ScreenShot();
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void CreateComponents();
void ConnectGameList();
void ConnectHotkeys();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
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void InitControllers();
void ShutdownControllers();
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void InitCoreCallbacks();
void StartGame(const QString& path);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget();
void ShowSettingsWindow();
void ShowAudioWindow();
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void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
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void ShowNetPlaySetupDialog();
void NetPlayInit();
bool NetPlayJoin();
bool NetPlayHost(const QString& game_id);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnImportNANDBackup();
void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
QSize sizeHint() const override;
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QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
GameList* m_game_list;
RenderWidget* m_render_widget;
bool m_rendering_to_main;
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bool m_stop_requested = false;
bool m_exit_requested = false;
int m_state_slot = 1;
std::unique_ptr<BootParameters> m_pending_boot;
HotkeyScheduler* m_hotkey_scheduler;
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ControllersWindow* m_controllers_window;
SettingsWindow* m_settings_window;
MappingWindow* m_hotkey_window;
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NetPlayDialog* m_netplay_dialog;
NetPlaySetupDialog* m_netplay_setup_dialog;
GraphicsWindow* m_graphics_window;
LoggerWidget* m_logger_widget;
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};