2015-12-19 22:24:48 -07:00
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QAction>
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2016-02-11 04:59:44 -07:00
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QMap>
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#include <QMessageBox>
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#include <QUrl>
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2015-12-19 22:24:48 -07:00
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#include "Core/State.h"
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#include "DolphinQt2/AboutDialog.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "DolphinQt2/MenuBar.h"
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#include "DolphinQt2/Settings.h"
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MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
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{
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AddFileMenu();
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AddEmulationMenu();
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addMenu(tr("Movie"));
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addMenu(tr("Options"));
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AddToolsMenu();
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AddViewMenu();
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AddHelpMenu();
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EmulationStopped();
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}
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void MenuBar::EmulationStarted()
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{
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// Emulation
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m_play_action->setEnabled(false);
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m_play_action->setVisible(false);
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m_pause_action->setEnabled(true);
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m_pause_action->setVisible(true);
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m_stop_action->setEnabled(true);
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m_reset_action->setEnabled(true);
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m_fullscreen_action->setEnabled(true);
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m_frame_advance_action->setEnabled(true);
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m_screenshot_action->setEnabled(true);
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m_state_load_menu->setEnabled(true);
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m_state_save_menu->setEnabled(true);
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UpdateStateSlotMenu();
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}
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void MenuBar::EmulationPaused()
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{
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m_play_action->setEnabled(true);
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m_play_action->setVisible(true);
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m_pause_action->setEnabled(false);
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m_pause_action->setVisible(false);
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}
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void MenuBar::EmulationStopped()
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{
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// Emulation
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m_play_action->setEnabled(true);
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m_play_action->setVisible(true);
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m_pause_action->setEnabled(false);
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m_pause_action->setVisible(false);
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m_stop_action->setEnabled(false);
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m_reset_action->setEnabled(false);
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m_fullscreen_action->setEnabled(false);
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m_frame_advance_action->setEnabled(false);
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m_screenshot_action->setEnabled(false);
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m_state_load_menu->setEnabled(false);
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m_state_save_menu->setEnabled(false);
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UpdateStateSlotMenu();
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}
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void MenuBar::AddFileMenu()
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{
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QMenu* file_menu = addMenu(tr("File"));
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m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
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m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
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}
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void MenuBar::AddToolsMenu()
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{
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QMenu* tools_menu = addMenu(tr("Tools"));
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m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, SLOT(InstallWAD()));
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}
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void MenuBar::AddEmulationMenu()
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{
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QMenu* emu_menu = addMenu(tr("Emulation"));
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m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
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m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
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m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
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m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
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m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
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m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
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m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
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AddStateLoadMenu(emu_menu);
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AddStateSaveMenu(emu_menu);
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AddStateSlotMenu(emu_menu);
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UpdateStateSlotMenu();
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}
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void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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{
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m_state_load_menu = emu_menu->addMenu(tr("Load State"));
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m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
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m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
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m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
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m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
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for (int i = 1; i <= 10; i++)
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{
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QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
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connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
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}
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}
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void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
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{
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m_state_save_menu = emu_menu->addMenu(tr("Save State"));
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m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
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m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
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m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
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m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
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m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
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for (int i = 1; i <= 10; i++)
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{
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QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
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connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
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}
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}
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void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
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{
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m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
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m_state_slots = new QActionGroup(this);
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for (int i = 1; i <= 10; i++)
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{
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QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
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action->setCheckable(true);
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action->setActionGroup(m_state_slots);
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if (Settings().GetStateSlot() == i)
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action->setChecked(true);
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connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
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}
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}
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void MenuBar::UpdateStateSlotMenu()
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{
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QList<QAction*> actions_slot = m_state_slots->actions();
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QList<QAction*> actions_load = m_state_load_slots_menu->actions();
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QList<QAction*> actions_save = m_state_save_slots_menu->actions();
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for (int i = 0; i < actions_slot.length(); i++)
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{
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int slot = i + 1;
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QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
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QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
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actions_load.at(i)->setText(tr("Load from") + action_string);
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actions_save.at(i)->setText(tr("Save to") + action_string);
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actions_slot.at(i)->setText(tr("Select") + action_string);
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}
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}
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void MenuBar::AddViewMenu()
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{
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QMenu* view_menu = addMenu(tr("View"));
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AddGameListTypeSection(view_menu);
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view_menu->addSeparator();
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AddTableColumnsMenu(view_menu);
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}
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void MenuBar::AddHelpMenu()
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{
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QMenu* help_menu = addMenu(tr("Help"));
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QAction* website = help_menu->addAction(tr("Website"));
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connect(website, &QAction::triggered, this,
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[]() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); });
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QAction* documentation = help_menu->addAction(tr("Online Documentation"));
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connect(documentation, &QAction::triggered, this, []() {
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
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});
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QAction* github = help_menu->addAction(tr("GitHub Repository"));
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connect(github, &QAction::triggered, this, []() {
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin")));
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});
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help_menu->addSeparator();
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help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
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}
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void MenuBar::AddGameListTypeSection(QMenu* view_menu)
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{
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QAction* table_view = view_menu->addAction(tr("Table"));
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table_view->setCheckable(true);
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QAction* list_view = view_menu->addAction(tr("List"));
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list_view->setCheckable(true);
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QActionGroup* list_group = new QActionGroup(this);
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list_group->addAction(table_view);
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list_group->addAction(list_view);
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bool prefer_table = Settings().GetPreferredView();
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table_view->setChecked(prefer_table);
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list_view->setChecked(!prefer_table);
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connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
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connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
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}
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void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
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{
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static const QMap<QString, bool*> columns{{tr("Platform"), &Settings().PlatformVisible()},
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{tr("ID"), &Settings().IDVisible()},
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{tr("Banner"), &Settings().BannerVisible()},
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{tr("Title"), &Settings().TitleVisible()},
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{tr("Description"), &Settings().DescriptionVisible()},
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{tr("Maker"), &Settings().MakerVisible()},
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{tr("Size"), &Settings().SizeVisible()},
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{tr("Country"), &Settings().CountryVisible()},
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{tr("Quality"), &Settings().StateVisible()}};
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QActionGroup* column_group = new QActionGroup(this);
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QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
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column_group->setExclusive(false);
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for (const auto& key : columns.keys())
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{
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bool* config = columns[key];
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QAction* action = column_group->addAction(cols_menu->addAction(key));
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action->setCheckable(true);
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action->setChecked(*config);
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connect(action, &QAction::toggled, [this, config, key](bool value) {
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*config = value;
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Settings().Save();
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emit ColumnVisibilityToggled(key, value);
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});
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}
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}
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void MenuBar::InstallWAD()
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{
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QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"),
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QString(), tr("WAD files (*.wad)"));
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if (wad_file.isEmpty())
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return;
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QMessageBox result_dialog(this);
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if (GameFile(wad_file).Install())
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{
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result_dialog.setIcon(QMessageBox::Information);
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result_dialog.setText(tr("Successfully installed title to the NAND"));
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}
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else
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{
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result_dialog.setIcon(QMessageBox::Critical);
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result_dialog.setText(tr("Failed to install title to the NAND!"));
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}
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result_dialog.exec();
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}
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