2013-10-07 08:02:24 -06:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2014-02-10 11:54:46 -07:00
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#pragma once
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2013-10-07 08:02:24 -06:00
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// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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typedef float float4[4];
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typedef u32 uint4[4];
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2013-10-07 11:04:03 -06:00
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typedef s32 int4[4];
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2013-10-07 08:02:24 -06:00
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struct PixelShaderConstants
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{
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2013-10-10 12:26:41 -06:00
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int4 colors[4];
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int4 kcolors[4];
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2013-10-10 12:36:55 -06:00
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int4 alpha;
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2013-10-07 08:02:24 -06:00
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float4 texdims[8];
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2013-11-23 12:58:24 -07:00
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int4 zbias[2];
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2014-01-29 07:52:24 -07:00
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int4 indtexscale[2];
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2013-10-10 13:09:00 -06:00
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int4 indtexmtx[6];
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2013-10-27 06:10:00 -06:00
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int4 fogcolor;
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2014-03-03 11:23:46 -07:00
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int4 fogi;
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2013-12-16 05:08:09 -07:00
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float4 fogf[2];
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2013-10-07 08:02:24 -06:00
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};
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struct VertexShaderConstants
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{
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float4 posnormalmatrix[6];
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float4 projection[4];
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2013-10-27 07:07:13 -06:00
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int4 materials[4];
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2014-05-30 08:17:30 -06:00
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struct Light
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{
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int4 color;
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float4 cosatt;
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float4 distatt;
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float4 pos;
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float4 dir;
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} lights [8];
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2013-10-07 08:02:24 -06:00
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float4 texmatrices[24];
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float4 transformmatrices[64];
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 depthparams;
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};
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2014-05-30 08:17:30 -06:00
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