dolphin/Source/Core/VideoCommon/DriverDetails.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "CommonTypes.h"
namespace DriverDetails
{
// Enum of supported operating systems
enum OS
{
OS_ALL = (1 << 0),
OS_WINDOWS = (1 << 1),
OS_LINUX = (1 << 2),
OS_OSX = (1 << 3),
OS_ANDROID = (1 << 4),
};
// Enum of known vendors
// Tegra and Nvidia are separated out due to such substantial differences
enum Vendor
{
VENDOR_ALL = 0,
VENDOR_NVIDIA,
VENDOR_ATI,
VENDOR_INTEL,
VENDOR_ARM,
VENDOR_QUALCOMM,
VENDOR_IMGTEC,
VENDOR_TEGRA,
VENDOR_VIVANTE,
VENDOR_MESA,
VENDOR_UNKNOWN
};
// Enum of known drivers
enum Driver
{
DRIVER_ALL = 0,
DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
DRIVER_NOUVEAU, // OSS nouveau
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DRIVER_ATI, // Official ATI
DRIVER_R600, // OSS Radeon
DRIVER_INTEL, // Official Intel
DRIVER_I965, // OSS Intel
DRIVER_ARM_4XX, // Official Mali driver
DRIVER_ARM_T6XX, // Official Mali driver
DRIVER_LIMA, // OSS Mali driver
DRIVER_QUALCOMM_3XX, // Official Adreno driver 3xx
DRIVER_QUALCOMM_2XX, // Official Adreno driver 2xx
DRIVER_FREEDRENO, // OSS Adreno driver
DRIVER_IMGTEC, // OSS PowerVR driver
DRIVER_VIVANTE, // Official vivante driver
DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
};
// Enum of known bugs
// These can be vendor specific, but we put them all in here
// For putting a new bug in here, make sure to put a detailed comment above the enum
// This'll ensure we know exactly what the issue is.
enum Bug
{
// Bug: No Dynamic UBO array object access
// Affected Devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: 53
// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
// Errors out with "Internal Error"
BUG_NODYNUBOACCESS = 0,
// Bug: Centroid is broken in shaders
// Affected devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: -1
// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
// When MSAA is disabled, it acts like a regular in/out
// Tends to cause the driver to render full white or black
BUG_BROKENCENTROID,
// Bug: INFO_LOG_LENGTH broken
// Affected devices: Qualcomm/Adreno
// Started Version: ? (Noticed on v14)
// Ended Version: -1
// When compiling a shader, it is important that when it fails,
// you first get the length of the information log prior to grabbing it.
// This allows you to allocate an array to store all of the log
// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
// They also max out at 1024 bytes(1023 characters + null terminator) for the log
BUG_BROKENINFOLOG,
// Bug: UBO buffer offset broken
// Affected devices: all mesa drivers
// Started Version: 9.0 (mesa doesn't support ubo before)
// Ended Version: up to 9.2
// The offset of glBindBufferRange was ignored on all Mesa Gallium3D drivers until 9.1.3
// Nouveau stored the offset as u16 which isn't enough for all cases with range until 9.1.6
// I965 has broken data fetches from uniform buffers which results in a dithering until 9.2.0
BUG_BROKENUBO,
// Bug: The hacked buffer upload method isn't working
// This isn't a bug as the hacked buffer itself isn't used to work.
// I'm still surprised that it works on so many drivers.
// Affected devices: - amd close sourced driver
// - nouveau
// - maybe also some others
// This hack is evil. It's like free(pointer); *pointer = data;
BUG_BROKENHACKEDBUFFER,
// Bug: The pinned memory extension isn't working for index buffers
// Affected devices: AMD as they are the only vendor providing this extension
// Started Version: ?
// Ended Version: 13.9 working for me (neobrain).
// Affected OS: Linux
// Pinned memory is disabled for index buffer as the amd driver (the only one with pinned memory support) seems
// to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
// This bug only happens when paired with base_vertex.
// Please see issue #6105 on google code. Let's hope buffer storage solves this issues.
// TODO: Detect broken drivers.
BUG_BROKENPINNEDMEMORY,
// Bug: Entirely broken UBOs
// Affected devices: Qualcomm/Adreno
// Started Version: ? (Noticed on v45)
// Ended Version: 53
// Uniform buffers are entirely broken on Qualcomm drivers with v45
// Trying to use the uniform buffers causes a malloc to fail inside the driver
// To be safe, blanket drivers from v41 - v45
BUG_ANNIHILATEDUBOS,
// Bug : Can't draw on screen text and clear correctly.
// Affected devices: Qualcomm/Adreno
// Started Version: ?
// Ended Version: ?
// Current code for drawing on screen text and clearing the framebuffer doesn't work on Adreno
// Drawing on screen text causes the whole screen to swizzle in a terrible fashion
// Clearing the framebuffer causes one to never see a frame.
BUG_BROKENSWAP,
// Bug: glBufferSubData/glMapBufferRange stalls + OOM
// Affected devices: Adreno a3xx/Mali-t6xx
// Started Version: -1
// Ended Version: -1
// Both Adreno and Mali have issues when you call glBufferSubData or glMapBufferRange
// The driver stalls in each instance no matter what you do
// Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
BUG_BROKENBUFFERSTREAM,
// Bug: GLSL ES 3.0 textureSize causes abort
// Affected devices: Adreno a3xx
// Started Version: v53
// Ended Version: -1
// If a shader includes a textureSize function call then the shader compiler will call abort()
BUG_BROKENTEXTURESIZE,
// Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
// Affected devices: Geforce 4xx+
// Started Version: -1
// Ended Version: -1
// The buffer_storage streaming method is required for greater speed gains in our buffer streaming
// It reduces what is needed for streaming to basically a memcpy call
// It seems to work for all buffer types except GL_ARRAY_BUFFER
BUG_BROKENBUFFERSTORAGE,
// Bug: Intel HD 3000 on OS X has broken primitive restart
// Affected devices: Intel HD 3000
// Affected OS: OS X
// Started Version: -1
// Ended Version: -1
// The drivers on OS X has broken primitive restart.
// Intel HD 4000 series isn't affected by the bug
BUG_PRIMITIVERESTART,
};
// Initializes our internal vendor, device family, and driver version
void Init(Vendor vendor, Driver driver, const double version, const s32 family);
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
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bool HasBug(Bug bug);
}