2013-04-17 21:09:55 -06:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
2008-12-07 21:46:09 -07:00
|
|
|
|
2014-02-10 11:54:46 -07:00
|
|
|
#pragma once
|
2008-12-07 21:46:09 -07:00
|
|
|
|
2014-02-17 03:18:15 -07:00
|
|
|
#include "VideoCommon/LightingShaderGen.h"
|
|
|
|
#include "VideoCommon/ShaderGenCommon.h"
|
|
|
|
#include "VideoCommon/VideoCommon.h"
|
2008-12-07 21:46:09 -07:00
|
|
|
|
2013-01-11 03:59:42 -07:00
|
|
|
// TODO should be reordered
|
2013-01-14 14:59:08 -07:00
|
|
|
#define SHADER_POSITION_ATTRIB 0
|
2013-01-11 03:59:42 -07:00
|
|
|
#define SHADER_POSMTX_ATTRIB 1
|
2013-01-14 14:59:08 -07:00
|
|
|
#define SHADER_NORM0_ATTRIB 2
|
|
|
|
#define SHADER_NORM1_ATTRIB 3
|
|
|
|
#define SHADER_NORM2_ATTRIB 4
|
|
|
|
#define SHADER_COLOR0_ATTRIB 5
|
|
|
|
#define SHADER_COLOR1_ATTRIB 6
|
|
|
|
|
|
|
|
#define SHADER_TEXTURE0_ATTRIB 8
|
|
|
|
#define SHADER_TEXTURE1_ATTRIB 9
|
|
|
|
#define SHADER_TEXTURE2_ATTRIB 10
|
|
|
|
#define SHADER_TEXTURE3_ATTRIB 11
|
|
|
|
#define SHADER_TEXTURE4_ATTRIB 12
|
|
|
|
#define SHADER_TEXTURE5_ATTRIB 13
|
|
|
|
#define SHADER_TEXTURE6_ATTRIB 14
|
|
|
|
#define SHADER_TEXTURE7_ATTRIB 15
|
|
|
|
|
2013-06-23 11:28:36 -06:00
|
|
|
#pragma pack(1)
|
2013-03-31 12:55:57 -06:00
|
|
|
|
2012-08-06 17:02:04 -06:00
|
|
|
struct vertex_shader_uid_data
|
2008-12-26 03:43:18 -07:00
|
|
|
{
|
2013-07-02 06:32:52 -06:00
|
|
|
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
|
2013-06-23 11:28:36 -06:00
|
|
|
|
2014-02-09 16:29:13 -07:00
|
|
|
u32 components : 23;
|
|
|
|
u32 numTexGens : 4;
|
|
|
|
u32 numColorChans : 2;
|
2013-06-23 11:28:36 -06:00
|
|
|
u32 dualTexTrans_enabled : 1;
|
2014-02-09 16:29:13 -07:00
|
|
|
u32 pixel_lighting : 1;
|
2014-12-15 13:09:25 -07:00
|
|
|
u32 pad : 1;
|
2013-06-23 11:28:36 -06:00
|
|
|
|
2013-06-28 09:43:53 -06:00
|
|
|
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
|
2012-08-06 14:41:30 -06:00
|
|
|
struct {
|
2014-02-09 16:29:13 -07:00
|
|
|
u32 inputform : 2;
|
|
|
|
u32 texgentype : 3;
|
|
|
|
u32 sourcerow : 5;
|
2013-06-28 09:43:53 -06:00
|
|
|
u32 embosssourceshift : 3;
|
2014-02-09 16:29:13 -07:00
|
|
|
u32 embosslightshift : 3;
|
2013-06-28 09:43:53 -06:00
|
|
|
} texMtxInfo[8];
|
|
|
|
|
|
|
|
struct {
|
2014-02-09 16:29:13 -07:00
|
|
|
u32 index : 6;
|
2013-06-28 09:43:53 -06:00
|
|
|
u32 normalize : 1;
|
2014-02-09 16:29:13 -07:00
|
|
|
u32 pad : 1;
|
2013-06-28 09:43:53 -06:00
|
|
|
} postMtxInfo[8];
|
2013-03-31 15:29:33 -06:00
|
|
|
|
|
|
|
LightingUidData lighting;
|
2012-08-06 14:41:30 -06:00
|
|
|
};
|
2013-03-31 12:55:57 -06:00
|
|
|
#pragma pack()
|
2008-12-26 03:43:18 -07:00
|
|
|
|
2012-08-06 17:02:04 -06:00
|
|
|
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
|
2013-03-29 15:24:49 -06:00
|
|
|
typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
|
2008-12-26 03:43:18 -07:00
|
|
|
|
2012-08-06 15:09:43 -06:00
|
|
|
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
|
|
|
|
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
|