dolphin/Source/Core/VideoBackends/Software/Tev.h

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// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "Common/EnumMap.h"
#include "VideoCommon/BPMemory.h"
class Tev
{
struct TevColor
{
constexpr TevColor() = default;
constexpr explicit TevColor(s16 a_, s16 b_, s16 g_, s16 r_) : a(a_), b(b_), g(g_), r(r_) {}
s16 a = 0;
s16 b = 0;
s16 g = 0;
s16 r = 0;
constexpr static TevColor All(s16 value) { return TevColor(value, value, value, value); }
constexpr s16& operator[](int index)
{
switch (index)
{
case ALP_C:
return a;
case BLU_C:
return b;
case GRN_C:
return g;
case RED_C:
return r;
default:
// invalid
return a;
}
}
};
struct TevColorRef
{
constexpr explicit TevColorRef(const s16& r_, const s16& g_, const s16& b_)
: r(r_), g(g_), b(b_)
{
}
const s16& r;
const s16& g;
const s16& b;
constexpr static TevColorRef Color(const TevColor& color)
{
return TevColorRef(color.r, color.g, color.b);
}
constexpr static TevColorRef All(const s16& value) { return TevColorRef(value, value, value); }
constexpr static TevColorRef Alpha(const TevColor& color) { return All(color.a); }
};
struct TevAlphaRef
{
constexpr explicit TevAlphaRef(const TevColor& color) : a(color.a) {}
constexpr explicit TevAlphaRef(const s16& a_) : a(a_) {}
const s16& a;
};
struct TevKonstRef
{
constexpr explicit TevKonstRef(const s16& a_, const s16& r_, const s16& g_, const s16& b_)
: a(a_), r(r_), g(g_), b(b_)
{
}
const s16& a;
const s16& r;
const s16& g;
const s16& b;
constexpr static TevKonstRef Value(const s16& value)
{
return TevKonstRef(value, value, value, value);
}
constexpr static TevKonstRef Konst(const s16& alpha, const TevColor& color)
{
return TevKonstRef(alpha, color.r, color.g, color.b);
}
};
struct InputRegType
{
unsigned a : 8;
unsigned b : 8;
unsigned c : 8;
signed d : 11;
};
struct TextureCoordinateType
{
signed s : 24;
signed t : 24;
};
// color order: ABGR
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Common::EnumMap<TevColor, TevOutput::Color2> Reg;
std::array<TevColor, 4> KonstantColors;
TevColor TexColor;
TevColor RasColor;
TevColor StageKonst;
// Fixed constants, corresponding to KonstSel
static constexpr s16 V0 = 0;
static constexpr s16 V1_8 = 32;
static constexpr s16 V1_4 = 64;
static constexpr s16 V3_8 = 96;
static constexpr s16 V1_2 = 128;
static constexpr s16 V5_8 = 159;
static constexpr s16 V3_4 = 191;
static constexpr s16 V7_8 = 223;
static constexpr s16 V1 = 255;
u8 AlphaBump;
u8 IndirectTex[4][4];
TextureCoordinateType TexCoord;
const Common::EnumMap<TevColorRef, TevColorArg::Zero> m_ColorInputLUT{
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TevColorRef::Color(Reg[TevOutput::Prev]), // prev.rgb
TevColorRef::Alpha(Reg[TevOutput::Prev]), // prev.aaa
TevColorRef::Color(Reg[TevOutput::Color0]), // c0.rgb
TevColorRef::Alpha(Reg[TevOutput::Color0]), // c0.aaa
TevColorRef::Color(Reg[TevOutput::Color1]), // c1.rgb
TevColorRef::Alpha(Reg[TevOutput::Color1]), // c1.aaa
TevColorRef::Color(Reg[TevOutput::Color2]), // c2.rgb
TevColorRef::Alpha(Reg[TevOutput::Color2]), // c2.aaa
TevColorRef::Color(TexColor), // tex.rgb
TevColorRef::Alpha(TexColor), // tex.aaa
TevColorRef::Color(RasColor), // ras.rgb
TevColorRef::Alpha(RasColor), // ras.aaa
TevColorRef::All(V1), // one
TevColorRef::All(V1_2), // half
TevColorRef::Color(StageKonst), // konst
TevColorRef::All(V0), // zero
};
const Common::EnumMap<TevAlphaRef, TevAlphaArg::Zero> m_AlphaInputLUT{
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TevAlphaRef(Reg[TevOutput::Prev]), // prev
TevAlphaRef(Reg[TevOutput::Color0]), // c0
TevAlphaRef(Reg[TevOutput::Color1]), // c1
TevAlphaRef(Reg[TevOutput::Color2]), // c2
TevAlphaRef(TexColor), // tex
TevAlphaRef(RasColor), // ras
TevAlphaRef(StageKonst), // konst
TevAlphaRef(V0), // zero
};
const Common::EnumMap<TevKonstRef, KonstSel::K3_A> m_KonstLUT{
TevKonstRef::Value(V1), // 1
TevKonstRef::Value(V7_8), // 7/8
TevKonstRef::Value(V3_4), // 3/4
TevKonstRef::Value(V5_8), // 5/8
TevKonstRef::Value(V1_2), // 1/2
TevKonstRef::Value(V3_8), // 3/8
TevKonstRef::Value(V1_4), // 1/4
TevKonstRef::Value(V1_8), // 1/8
// These are "invalid" values, not meant to be used. On hardware,
// they all output zero.
TevKonstRef::Value(V0), TevKonstRef::Value(V0), TevKonstRef::Value(V0),
TevKonstRef::Value(V0),
// These values are valid for RGB only; they're invalid for alpha
TevKonstRef::Konst(V0, KonstantColors[0]), // Konst 0 RGB
TevKonstRef::Konst(V0, KonstantColors[1]), // Konst 1 RGB
TevKonstRef::Konst(V0, KonstantColors[2]), // Konst 2 RGB
TevKonstRef::Konst(V0, KonstantColors[3]), // Konst 3 RGB
TevKonstRef::Value(KonstantColors[0].r), // Konst 0 Red
TevKonstRef::Value(KonstantColors[1].r), // Konst 1 Red
TevKonstRef::Value(KonstantColors[2].r), // Konst 2 Red
TevKonstRef::Value(KonstantColors[3].r), // Konst 3 Red
TevKonstRef::Value(KonstantColors[0].g), // Konst 0 Green
TevKonstRef::Value(KonstantColors[1].g), // Konst 1 Green
TevKonstRef::Value(KonstantColors[2].g), // Konst 2 Green
TevKonstRef::Value(KonstantColors[3].g), // Konst 3 Green
TevKonstRef::Value(KonstantColors[0].b), // Konst 0 Blue
TevKonstRef::Value(KonstantColors[1].b), // Konst 1 Blue
TevKonstRef::Value(KonstantColors[2].b), // Konst 2 Blue
TevKonstRef::Value(KonstantColors[3].b), // Konst 3 Blue
TevKonstRef::Value(KonstantColors[0].a), // Konst 0 Alpha
TevKonstRef::Value(KonstantColors[1].a), // Konst 1 Alpha
TevKonstRef::Value(KonstantColors[2].a), // Konst 2 Alpha
TevKonstRef::Value(KonstantColors[3].a), // Konst 3 Alpha
};
static constexpr Common::EnumMap<s16, TevBias::Compare> s_BiasLUT{0, 128, -128, 0};
static constexpr Common::EnumMap<u8, TevScale::Divide2> s_ScaleLShiftLUT{0, 1, 2, 0};
static constexpr Common::EnumMap<u8, TevScale::Divide2> s_ScaleRShiftLUT{0, 0, 0, 1};
enum BufferBase
{
DIRECT = 0,
DIRECT_TFETCH = 16,
INDIRECT = 32
};
void SetRasColor(RasColorChan colorChan, u32 swaptable);
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void DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
void DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
void DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
void DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
void Indirect(unsigned int stageNum, s32 s, s32 t);
public:
s32 Position[3];
u8 Color[2][4]; // must be RGBA for correct swap table ordering
TextureCoordinateType Uv[8];
s32 IndirectLod[4];
bool IndirectLinear[4];
s32 TextureLod[16];
bool TextureLinear[16];
enum
{
ALP_C,
BLU_C,
GRN_C,
RED_C
};
void SetKonstColors();
void Draw();
};