2015-05-23 22:55:12 -06:00
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// Copyright 2014 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2014-10-16 10:52:32 -06:00
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/ShaderGenCommon.h"
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2014-12-19 05:10:06 -07:00
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#include "VideoCommon/VertexManagerBase.h"
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2016-07-21 17:04:57 -06:00
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enum class APIType;
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2014-10-16 10:52:32 -06:00
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#pragma pack(1)
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struct geometry_shader_uid_data
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{
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2016-06-24 02:43:46 -06:00
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u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
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bool IsPassthrough() const
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{
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return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
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}
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u32 stereo : 1;
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u32 numTexGens : 4;
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u32 pixel_lighting : 1;
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u32 primitive_type : 2;
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u32 wireframe : 1;
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2016-01-16 02:56:49 -07:00
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u32 msaa : 1;
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u32 ssaa : 1;
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2014-10-16 10:52:32 -06:00
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};
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#pragma pack()
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typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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2016-07-21 17:04:57 -06:00
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ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid_data* uid_data);
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2016-01-16 03:49:39 -07:00
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GeometryShaderUid GetGeometryShaderUid(u32 primitive_type);
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