2013-04-17 21:29:41 -06:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-06-08 19:37:08 -06:00
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2014-07-29 18:55:07 -06:00
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#include "Common/ChunkFile.h"
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2014-02-17 03:18:15 -07:00
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoBackends/Software/OpcodeDecoder.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoBackends/Software/SWStatistics.h"
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2010-06-08 19:37:08 -06:00
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void SetupUnit::Init(u8 primitiveType)
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{
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m_PrimType = primitiveType;
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m_VertexCounter = 0;
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m_VertPointer[0] = &m_Vertices[0];
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m_VertPointer[1] = &m_Vertices[1];
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m_VertPointer[2] = &m_Vertices[2];
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m_VertWritePointer = m_VertPointer[0];
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2010-06-08 19:37:08 -06:00
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}
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void SetupUnit::SetupVertex()
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{
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switch (m_PrimType)
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{
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case GX_DRAW_QUADS:
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SetupQuad();
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break;
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case GX_DRAW_QUADS_2:
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WARN_LOG(VIDEO, "Non-standard primitive drawing command GL_DRAW_QUADS_2");
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SetupQuad();
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break;
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case GX_DRAW_TRIANGLES:
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SetupTriangle();
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break;
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case GX_DRAW_TRIANGLE_STRIP:
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SetupTriStrip();
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break;
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case GX_DRAW_TRIANGLE_FAN:
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SetupTriFan();
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break;
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case GX_DRAW_LINES:
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SetupLine();
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break;
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case GX_DRAW_LINE_STRIP:
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SetupLineStrip();
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break;
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case GX_DRAW_POINTS:
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SetupPoint();
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break;
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}
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2010-06-08 19:37:08 -06:00
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}
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2014-08-10 19:51:55 -06:00
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void SetupUnit::SetupQuad()
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{
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if (m_VertexCounter < 2)
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{
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m_VertexCounter++;
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m_VertWritePointer = m_VertPointer[m_VertexCounter];
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return;
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}
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Clipper::ProcessTriangle(m_VertPointer[0], m_VertPointer[1], m_VertPointer[2]);
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m_VertexCounter++;
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m_VertexCounter &= 3;
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m_VertWritePointer = &m_Vertices[m_VertexCounter & 1];
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OutputVertexData* temp = m_VertPointer[1];
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m_VertPointer[1] = m_VertPointer[2];
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m_VertPointer[2] = temp;
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}
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void SetupUnit::SetupTriangle()
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{
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if (m_VertexCounter < 2)
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{
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m_VertexCounter++;
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m_VertWritePointer = m_VertPointer[m_VertexCounter];
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return;
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}
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Clipper::ProcessTriangle(m_VertPointer[0], m_VertPointer[1], m_VertPointer[2]);
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m_VertexCounter = 0;
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m_VertWritePointer = m_VertPointer[0];
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}
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void SetupUnit::SetupTriStrip()
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{
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if (m_VertexCounter < 2)
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{
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m_VertexCounter++;
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m_VertWritePointer = m_VertPointer[m_VertexCounter];
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return;
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}
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Clipper::ProcessTriangle(m_VertPointer[0], m_VertPointer[1], m_VertPointer[2]);
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m_VertexCounter++;
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m_VertPointer[2 - (m_VertexCounter & 1)] = m_VertPointer[0];
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m_VertWritePointer = m_VertPointer[0];
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m_VertPointer[0] = &m_Vertices[(m_VertexCounter + 1) % 3];
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}
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void SetupUnit::SetupTriFan()
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{
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if (m_VertexCounter < 2)
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{
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m_VertexCounter++;
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m_VertWritePointer = m_VertPointer[m_VertexCounter];
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return;
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}
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2010-06-08 19:37:08 -06:00
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2013-04-13 21:54:02 -06:00
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Clipper::ProcessTriangle(m_VertPointer[0], m_VertPointer[1], m_VertPointer[2]);
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2010-06-08 19:37:08 -06:00
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2013-04-13 21:54:02 -06:00
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m_VertexCounter++;
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m_VertPointer[1] = m_VertPointer[2];
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m_VertPointer[2] = &m_Vertices[2 - (m_VertexCounter & 1)];
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m_VertWritePointer = m_VertPointer[2];
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2010-06-08 19:37:08 -06:00
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}
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void SetupUnit::SetupLine()
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{
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if (m_VertexCounter < 1)
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2013-04-13 21:54:02 -06:00
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{
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m_VertexCounter++;
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m_VertWritePointer = m_VertPointer[m_VertexCounter];
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return;
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}
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2010-06-08 19:37:08 -06:00
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2013-04-13 21:54:02 -06:00
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Clipper::ProcessLine(m_VertPointer[0], m_VertPointer[1]);
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2010-06-08 19:37:08 -06:00
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2013-04-13 21:54:02 -06:00
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m_VertexCounter = 0;
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m_VertWritePointer = m_VertPointer[0];
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2010-06-08 19:37:08 -06:00
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}
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void SetupUnit::SetupLineStrip()
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{
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if (m_VertexCounter < 1)
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{
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m_VertexCounter++;
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m_VertWritePointer = m_VertPointer[m_VertexCounter];
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2013-04-13 21:54:02 -06:00
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return;
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}
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2010-06-08 19:37:08 -06:00
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m_VertexCounter++;
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Clipper::ProcessLine(m_VertPointer[0], m_VertPointer[1]);
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2010-06-08 19:37:08 -06:00
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m_VertWritePointer = m_VertPointer[0];
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m_VertPointer[0] = m_VertPointer[1];
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m_VertPointer[1] = &m_Vertices[m_VertexCounter & 1];
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}
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void SetupUnit::SetupPoint()
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{}
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2013-02-25 18:05:02 -07:00
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void SetupUnit::DoState(PointerWrap &p)
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{
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2013-02-25 21:49:24 -07:00
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// TODO: some or all of this is making the save states stop working once dolphin is closed...sometimes (usually)
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// I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference...
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/* p.Do(m_PrimType);
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p.Do(m_VertexCounter);
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for (int i = 0; i < 3; ++i)
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m_Vertices[i].DoState(p);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_VertPointer[0] = &m_Vertices[0];
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m_VertPointer[1] = &m_Vertices[1];
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m_VertPointer[2] = &m_Vertices[2];
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m_VertWritePointer = m_VertPointer[0];
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}*/
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}
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