dolphin/Source/Core/DolphinQt/WiiUpdate.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include "DolphinQt/WiiUpdate.h"
#include <cinttypes>
#include <future>
#include <QCloseEvent>
#include <QObject>
#include <QProgressDialog>
#include <QPushButton>
#include "Common/FileUtil.h"
#include "Common/Flag.h"
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#include "Core/Core.h"
#include "Core/WiiUtils.h"
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#include "DiscIO/NANDImporter.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
namespace WiiUpdate
{
static void ShowResult(QWidget* parent, WiiUtils::UpdateResult result)
{
switch (result)
{
case WiiUtils::UpdateResult::Succeeded:
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ModalMessageBox::information(parent, QObject::tr("Update completed"),
QObject::tr("The emulated Wii console has been updated."));
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::AlreadyUpToDate:
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ModalMessageBox::information(parent, QObject::tr("Update completed"),
QObject::tr("The emulated Wii console is already up-to-date."));
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::ServerFailed:
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ModalMessageBox::critical(parent, QObject::tr("Update failed"),
QObject::tr("Could not download update information from Nintendo. "
"Please check your Internet connection and try again."));
break;
case WiiUtils::UpdateResult::DownloadFailed:
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ModalMessageBox::critical(parent, QObject::tr("Update failed"),
QObject::tr("Could not download update files from Nintendo. "
"Please check your Internet connection and try again."));
break;
case WiiUtils::UpdateResult::ImportFailed:
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ModalMessageBox::critical(parent, QObject::tr("Update failed"),
QObject::tr("Could not install an update to the Wii system memory. "
"Please refer to logs for more information."));
break;
case WiiUtils::UpdateResult::Cancelled:
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ModalMessageBox::warning(
parent, QObject::tr("Update cancelled"),
QObject::tr("The update has been cancelled. It is strongly recommended to "
"finish it in order to avoid inconsistent system software versions."));
break;
case WiiUtils::UpdateResult::RegionMismatch:
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ModalMessageBox::critical(
parent, QObject::tr("Update failed"),
QObject::tr("The game's region does not match your console's. "
"To avoid issues with the system menu, it is not possible "
"to update the emulated console using this disc."));
break;
case WiiUtils::UpdateResult::MissingUpdatePartition:
case WiiUtils::UpdateResult::DiscReadFailed:
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ModalMessageBox::critical(parent, QObject::tr("Update failed"),
QObject::tr("The game disc does not contain any usable "
"update information."));
break;
}
}
template <typename Callable, typename... Args>
static WiiUtils::UpdateResult ShowProgress(QWidget* parent, Callable function, Args&&... args)
{
// Do not allow the user to close the dialog. Instead, wait until the update is finished
// or cancelled.
class UpdateProgressDialog final : public QProgressDialog
{
public:
using QProgressDialog::QProgressDialog;
protected:
void reject() override {}
};
UpdateProgressDialog dialog{parent};
dialog.setLabelText(QObject::tr("Preparing to update...\nThis can take a while."));
dialog.setWindowTitle(QObject::tr("Updating"));
dialog.setWindowFlags(dialog.windowFlags() & ~Qt::WindowContextHelpButtonHint);
// QProgressDialog doesn't set its minimum size correctly.
dialog.setMinimumSize(360, 150);
// QProgressDialog doesn't allow us to disable the cancel button when it's pressed,
// so we have to pass it our own push button. Note: the dialog takes ownership of it.
auto* cancel_button = new QPushButton(QObject::tr("&Cancel"), parent);
dialog.setCancelButton(cancel_button);
Common::Flag was_cancelled;
QObject::disconnect(&dialog, &QProgressDialog::canceled, nullptr, nullptr);
QObject::connect(&dialog, &QProgressDialog::canceled, [&] {
dialog.setLabelText(QObject::tr("Finishing the update...\nThis can take a while."));
cancel_button->setEnabled(false);
was_cancelled.Set();
});
std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
const WiiUtils::UpdateResult res = function(
[&](size_t processed, size_t total, u64 title_id) {
QueueOnObject(&dialog, [&dialog, &was_cancelled, processed, total, title_id] {
if (was_cancelled.IsSet())
return;
dialog.setRange(0, static_cast<int>(total));
dialog.setValue(static_cast<int>(processed));
dialog.setLabelText(QObject::tr("Updating title %1...\nThis can take a while.")
.arg(title_id, 16, 16, QLatin1Char('0')));
});
return !was_cancelled.IsSet();
},
std::forward<Args>(args)...);
QueueOnObject(&dialog, [&dialog] { dialog.done(0); });
return res;
});
dialog.exec();
return result.get();
}
void PerformOnlineUpdate(const std::string& region, QWidget* parent)
{
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const int confirm = ModalMessageBox::question(
parent, QObject::tr("Confirm"),
QObject::tr("Connect to the Internet and perform an online system update?"));
if (confirm != QMessageBox::Yes)
return;
const WiiUtils::UpdateResult result = ShowProgress(parent, WiiUtils::DoOnlineUpdate, region);
ShowResult(parent, result);
}
void PerformDiscUpdate(const std::string& file_path, QWidget* parent)
{
const WiiUtils::UpdateResult result = ShowProgress(parent, WiiUtils::DoDiscUpdate, file_path);
ShowResult(parent, result);
}
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} // namespace WiiUpdate