2017-09-08 03:42:56 -06:00
|
|
|
// Copyright 2017 Dolphin Emulator Project
|
2021-07-04 19:22:19 -06:00
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2017-09-08 03:42:56 -06:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <cstddef>
|
|
|
|
#include <string>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
|
|
|
|
enum class ShaderStage
|
|
|
|
{
|
|
|
|
Vertex,
|
|
|
|
Geometry,
|
|
|
|
Pixel,
|
|
|
|
Compute
|
|
|
|
};
|
|
|
|
|
|
|
|
class AbstractShader
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
explicit AbstractShader(ShaderStage stage) : m_stage(stage) {}
|
|
|
|
virtual ~AbstractShader() = default;
|
|
|
|
|
|
|
|
ShaderStage GetStage() const { return m_stage; }
|
2019-04-15 05:55:26 -06:00
|
|
|
|
|
|
|
// Shader binaries represent the input source code in a lower-level form. e.g. SPIR-V or DXBC.
|
|
|
|
// The shader source code is not required to create a shader object from the binary.
|
2017-09-08 03:42:56 -06:00
|
|
|
using BinaryData = std::vector<u8>;
|
2019-04-15 05:55:26 -06:00
|
|
|
virtual BinaryData GetBinary() const { return {}; }
|
2017-09-08 03:42:56 -06:00
|
|
|
|
|
|
|
protected:
|
|
|
|
ShaderStage m_stage;
|
|
|
|
};
|