dolphin/Source/Core/WinUpdater/Platform.cpp

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#include <Windows.h>
#include <filesystem>
#include <map>
#include <optional>
#include "Common/FileUtil.h"
#include "Common/HttpRequest.h"
#include "Common/IOFile.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "UpdaterCommon/Platform.h"
#include "UpdaterCommon/UI.h"
namespace Platform
{
BuildInfo::BuildInfo(const std::string& content)
{
map = {{"OSMinimumVersionWin10", ""},
{"OSMinimumVersionWin11", ""},
{"VCToolsVersion", ""},
{"VCToolsUpdateURL", ""}};
Parse(content);
}
// This default value should be kept in sync with the value of VCToolsUpdateURL in
// build_info.txt.in
static const char* VCToolsUpdateURLDefault = "https://aka.ms/vs/17/release/vc_redist.x64.exe";
#define VC_RUNTIME_REGKEY R"(SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\)"
static const char* VCRuntimeRegistrySubkey()
{
return VC_RUNTIME_REGKEY
#ifdef _M_X86_64
"x64";
#elif _M_ARM_64
"arm64";
#else
#error unsupported architecture
#endif
}
static bool ReadVCRuntimeVersionField(u32* value, const char* name)
{
DWORD value_len = sizeof(*value);
return RegGetValueA(HKEY_LOCAL_MACHINE, VCRuntimeRegistrySubkey(), name, RRF_RT_REG_DWORD,
nullptr, value, &value_len) == ERROR_SUCCESS;
}
static std::optional<BuildVersion> GetInstalledVCRuntimeVersion()
{
u32 installed;
if (!ReadVCRuntimeVersionField(&installed, "Installed") || !installed)
return {};
BuildVersion version;
if (!ReadVCRuntimeVersionField(&version.major, "Major") ||
!ReadVCRuntimeVersionField(&version.minor, "Minor") ||
!ReadVCRuntimeVersionField(&version.build, "Bld"))
{
return {};
}
return version;
}
static VersionCheckResult VCRuntimeVersionCheck(const BuildInfo& this_build_info,
const BuildInfo& next_build_info)
{
VersionCheckResult result;
result.current_version = GetInstalledVCRuntimeVersion();
result.target_version = next_build_info.GetVersion("VCToolsVersion");
auto existing_version = this_build_info.GetVersion("VCToolsVersion");
if (!result.target_version.has_value())
result.status = VersionCheckStatus::UpdateOptional;
else if (!result.current_version.has_value() || result.current_version < result.target_version)
result.status = VersionCheckStatus::UpdateRequired;
// See if the current build was already running on acceptable version of the runtime. This could
// happen if the user manually copied the redist DLLs and got Dolphin running that way.
if (existing_version.has_value() && existing_version >= result.target_version)
result.status = VersionCheckStatus::NothingToDo;
return result;
}
static bool VCRuntimeUpdate(const BuildInfo& build_info)
{
UI::SetDescription("Updating VC++ Redist, please wait...");
Common::HttpRequest req;
req.FollowRedirects(10);
auto resp = req.Get(build_info.GetString("VCToolsUpdateURL").value_or(VCToolsUpdateURLDefault));
if (!resp)
return false;
// Write it to current working directory.
auto redist_path = std::filesystem::current_path() / L"vc_redist.x64.exe";
auto redist_path_u8 = WStringToUTF8(redist_path.wstring());
File::IOFile redist_file;
redist_file.Open(redist_path_u8, "wb");
if (!redist_file.WriteBytes(resp->data(), resp->size()))
return false;
redist_file.Close();
Common::ScopeGuard redist_deleter([&] { File::Delete(redist_path_u8); });
// The installer also supports /passive and /quiet. We pass neither to allow the user to see and
// interact with the installer.
std::wstring cmdline = redist_path.filename().wstring() + L" /install /norestart";
STARTUPINFOW startup_info{.cb = sizeof(startup_info)};
PROCESS_INFORMATION process_info;
if (!CreateProcessW(redist_path.c_str(), cmdline.data(), nullptr, nullptr, TRUE, 0, nullptr,
nullptr, &startup_info, &process_info))
{
return false;
}
CloseHandle(process_info.hThread);
// Wait for it to run
WaitForSingleObject(process_info.hProcess, INFINITE);
DWORD exit_code;
bool has_exit_code = GetExitCodeProcess(process_info.hProcess, &exit_code);
CloseHandle(process_info.hProcess);
// NOTE: Some nonzero exit codes can still be considered success (e.g. if installation was
// bypassed because the same version already installed).
return has_exit_code && exit_code == EXIT_SUCCESS;
}
static BuildVersion CurrentOSVersion()
{
typedef DWORD(WINAPI * RtlGetVersion_t)(PRTL_OSVERSIONINFOW);
auto RtlGetVersion =
(RtlGetVersion_t)GetProcAddress(GetModuleHandle(TEXT("ntdll")), "RtlGetVersion");
RTL_OSVERSIONINFOW info{.dwOSVersionInfoSize = sizeof(info)};
RtlGetVersion(&info);
return {.major = info.dwMajorVersion, .minor = info.dwMinorVersion, .build = info.dwBuildNumber};
}
static VersionCheckResult OSVersionCheck(const BuildInfo& build_info)
{
VersionCheckResult result;
result.current_version = CurrentOSVersion();
constexpr BuildVersion WIN11_BASE{10, 0, 22000};
const char* version_name =
(result.current_version >= WIN11_BASE) ? "OSMinimumVersionWin11" : "OSMinimumVersionWin10";
result.target_version = build_info.GetVersion(version_name);
if (!result.target_version.has_value() || result.current_version >= result.target_version)
result.status = VersionCheckStatus::NothingToDo;
else
result.status = VersionCheckStatus::UpdateRequired;
return result;
}
bool VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info)
{
// If the binary requires more recent OS, inform the user.
auto os_check = OSVersionCheck(next_build_info);
if (os_check.status == VersionCheckStatus::UpdateRequired)
{
UI::Error("Please update Windows in order to update Dolphin.");
return false;
}
// Check if application being launched needs more recent version of VC Redist. If so, download
// latest updater and execute it.
auto vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info);
if (vc_check.status != VersionCheckStatus::NothingToDo)
{
// Don't bother checking status of the install itself, just check if we actually see the new
// version.
VCRuntimeUpdate(next_build_info);
vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info);
if (vc_check.status == VersionCheckStatus::UpdateRequired)
{
// The update is required and the install failed for some reason.
UI::Error("Please update VC++ Runtime in order to update Dolphin.");
return false;
}
}
return true;
}
} // namespace Platform