mirror of
https://github.com/dolphin-emu/dolphin.git
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188 lines
6.4 KiB
C++
188 lines
6.4 KiB
C++
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#include <Windows.h>
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#include <filesystem>
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#include <map>
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#include <optional>
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#include "Common/FileUtil.h"
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#include "Common/HttpRequest.h"
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#include "Common/IOFile.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "UpdaterCommon/Platform.h"
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#include "UpdaterCommon/UI.h"
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namespace Platform
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{
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BuildInfo::BuildInfo(const std::string& content)
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{
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map = {{"OSMinimumVersionWin10", ""},
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{"OSMinimumVersionWin11", ""},
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{"VCToolsVersion", ""},
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{"VCToolsUpdateURL", ""}};
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Parse(content);
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}
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// This default value should be kept in sync with the value of VCToolsUpdateURL in
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// build_info.txt.in
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static const char* VCToolsUpdateURLDefault = "https://aka.ms/vs/17/release/vc_redist.x64.exe";
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#define VC_RUNTIME_REGKEY R"(SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\)"
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static const char* VCRuntimeRegistrySubkey()
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{
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return VC_RUNTIME_REGKEY
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#ifdef _M_X86_64
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"x64";
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#elif _M_ARM_64
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"arm64";
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#else
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#error unsupported architecture
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#endif
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}
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static bool ReadVCRuntimeVersionField(u32* value, const char* name)
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{
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DWORD value_len = sizeof(*value);
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return RegGetValueA(HKEY_LOCAL_MACHINE, VCRuntimeRegistrySubkey(), name, RRF_RT_REG_DWORD,
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nullptr, value, &value_len) == ERROR_SUCCESS;
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}
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static std::optional<BuildVersion> GetInstalledVCRuntimeVersion()
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{
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u32 installed;
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if (!ReadVCRuntimeVersionField(&installed, "Installed") || !installed)
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return {};
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BuildVersion version;
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if (!ReadVCRuntimeVersionField(&version.major, "Major") ||
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!ReadVCRuntimeVersionField(&version.minor, "Minor") ||
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!ReadVCRuntimeVersionField(&version.build, "Bld"))
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{
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return {};
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}
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return version;
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}
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static VersionCheckResult VCRuntimeVersionCheck(const BuildInfo& this_build_info,
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const BuildInfo& next_build_info)
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{
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VersionCheckResult result;
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result.current_version = GetInstalledVCRuntimeVersion();
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result.target_version = next_build_info.GetVersion("VCToolsVersion");
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auto existing_version = this_build_info.GetVersion("VCToolsVersion");
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if (!result.target_version.has_value())
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result.status = VersionCheckStatus::UpdateOptional;
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else if (!result.current_version.has_value() || result.current_version < result.target_version)
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result.status = VersionCheckStatus::UpdateRequired;
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// See if the current build was already running on acceptable version of the runtime. This could
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// happen if the user manually copied the redist DLLs and got Dolphin running that way.
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if (existing_version.has_value() && existing_version >= result.target_version)
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result.status = VersionCheckStatus::NothingToDo;
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return result;
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}
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static bool VCRuntimeUpdate(const BuildInfo& build_info)
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{
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UI::SetDescription("Updating VC++ Redist, please wait...");
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Common::HttpRequest req;
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req.FollowRedirects(10);
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auto resp = req.Get(build_info.GetString("VCToolsUpdateURL").value_or(VCToolsUpdateURLDefault));
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if (!resp)
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return false;
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// Write it to current working directory.
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auto redist_path = std::filesystem::current_path() / L"vc_redist.x64.exe";
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auto redist_path_u8 = WStringToUTF8(redist_path.wstring());
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File::IOFile redist_file;
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redist_file.Open(redist_path_u8, "wb");
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if (!redist_file.WriteBytes(resp->data(), resp->size()))
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return false;
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redist_file.Close();
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Common::ScopeGuard redist_deleter([&] { File::Delete(redist_path_u8); });
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// The installer also supports /passive and /quiet. We pass neither to allow the user to see and
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// interact with the installer.
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std::wstring cmdline = redist_path.filename().wstring() + L" /install /norestart";
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STARTUPINFOW startup_info{.cb = sizeof(startup_info)};
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PROCESS_INFORMATION process_info;
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if (!CreateProcessW(redist_path.c_str(), cmdline.data(), nullptr, nullptr, TRUE, 0, nullptr,
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nullptr, &startup_info, &process_info))
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{
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return false;
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}
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CloseHandle(process_info.hThread);
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// Wait for it to run
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WaitForSingleObject(process_info.hProcess, INFINITE);
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DWORD exit_code;
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bool has_exit_code = GetExitCodeProcess(process_info.hProcess, &exit_code);
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CloseHandle(process_info.hProcess);
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// NOTE: Some nonzero exit codes can still be considered success (e.g. if installation was
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// bypassed because the same version already installed).
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return has_exit_code && exit_code == EXIT_SUCCESS;
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}
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static BuildVersion CurrentOSVersion()
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{
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typedef DWORD(WINAPI * RtlGetVersion_t)(PRTL_OSVERSIONINFOW);
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auto RtlGetVersion =
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(RtlGetVersion_t)GetProcAddress(GetModuleHandle(TEXT("ntdll")), "RtlGetVersion");
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RTL_OSVERSIONINFOW info{.dwOSVersionInfoSize = sizeof(info)};
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RtlGetVersion(&info);
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return {.major = info.dwMajorVersion, .minor = info.dwMinorVersion, .build = info.dwBuildNumber};
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}
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static VersionCheckResult OSVersionCheck(const BuildInfo& build_info)
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{
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VersionCheckResult result;
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result.current_version = CurrentOSVersion();
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constexpr BuildVersion WIN11_BASE{10, 0, 22000};
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const char* version_name =
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(result.current_version >= WIN11_BASE) ? "OSMinimumVersionWin11" : "OSMinimumVersionWin10";
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result.target_version = build_info.GetVersion(version_name);
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if (!result.target_version.has_value() || result.current_version >= result.target_version)
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result.status = VersionCheckStatus::NothingToDo;
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else
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result.status = VersionCheckStatus::UpdateRequired;
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return result;
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}
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bool VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info)
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{
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// If the binary requires more recent OS, inform the user.
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auto os_check = OSVersionCheck(next_build_info);
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if (os_check.status == VersionCheckStatus::UpdateRequired)
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{
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UI::Error("Please update Windows in order to update Dolphin.");
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return false;
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}
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// Check if application being launched needs more recent version of VC Redist. If so, download
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// latest updater and execute it.
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auto vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info);
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if (vc_check.status != VersionCheckStatus::NothingToDo)
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{
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// Don't bother checking status of the install itself, just check if we actually see the new
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// version.
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VCRuntimeUpdate(next_build_info);
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vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info);
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if (vc_check.status == VersionCheckStatus::UpdateRequired)
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{
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// The update is required and the install failed for some reason.
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UI::Error("Please update VC++ Runtime in order to update Dolphin.");
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return false;
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}
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}
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return true;
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}
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} // namespace Platform
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