2009-09-02 15:00:45 -06:00
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2009-01-17 01:21:49 -07:00
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//________________________________________________________________________________________
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// File description: Common plugin spec, version #1.0 maintained by F|RES
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2009-09-02 15:00:45 -06:00
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2008-12-07 21:46:09 -07:00
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#ifndef _PLUGINS_H_INCLUDED__
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#define _PLUGINS_H_INCLUDED__
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2009-09-02 15:00:45 -06:00
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2009-01-17 01:21:49 -07:00
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// Includes
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// ------------
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2008-12-07 21:46:09 -07:00
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#ifdef _WIN32
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#include <windows.h>
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#endif
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2009-01-17 01:21:49 -07:00
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#include "CommonTypes.h"
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2008-12-07 21:46:09 -07:00
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2009-01-07 14:40:55 -07:00
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2009-09-02 15:00:45 -06:00
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2009-09-07 06:40:43 -06:00
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/* Plugin communication. I place this here rather in Common.h to rebuild less if any of this is changed */
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2009-02-06 20:16:41 -07:00
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// -----------------
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enum PLUGIN_COMM
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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OPENGL_WM_USER_STOP = 10,
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OPENGL_WM_USER_CREATE,
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OPENGL_WM_USER_KEYDOWN,
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OPENGL_VIDEO_STOP,
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VIDEO_DESTROY, // The video debugging window was destroyed
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AUDIO_DESTROY, // The audio debugging window was destroyed
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2009-02-06 20:16:41 -07:00
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NJOY_RELOAD, // Reload nJoy if DirectInput has failed
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2009-02-16 00:17:34 -07:00
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WIIMOTE_RECONNECT, // Reconnect the Wiimote if it has disconnected
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INPUT_FRAME_COUNTER // Wind back the frame counter for rerecording
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};
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2009-09-02 15:00:45 -06:00
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2009-01-17 01:32:44 -07:00
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// System specific declarations and definitions
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// ------------
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2009-01-17 11:34:25 -07:00
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2008-12-07 21:46:09 -07:00
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#ifdef _WIN32
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#define EXPORT __declspec(dllexport)
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#define CALL __cdecl
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#else
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#define EXPORT __attribute__ ((visibility("default")))
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#define __cdecl
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#define CALL
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif
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// simulate something that looks like win32
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// long term, kill these
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#define HWND void*
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#define HINSTANCE void*
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#endif
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#if defined(__cplusplus)
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extern "C" {
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#endif
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// Global values
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// ------------
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2008-12-07 21:46:09 -07:00
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// Plugin types
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enum PLUGIN_TYPE {
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PLUGIN_TYPE_VIDEO = 1,
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PLUGIN_TYPE_DVD,
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PLUGIN_TYPE_PAD,
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PLUGIN_TYPE_AUDIO,
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PLUGIN_TYPE_COMPILER,
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PLUGIN_TYPE_DSP,
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PLUGIN_TYPE_WIIMOTE,
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};
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#define STATE_MODE_READ 1
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#define STATE_MODE_WRITE 2
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#define STATE_MODE_MEASURE 3
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2009-01-17 01:32:44 -07:00
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2009-09-02 15:00:45 -06:00
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2009-01-17 01:32:44 -07:00
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// Export structs
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// ------------
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typedef struct
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{
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u16 Version; // Set to 0x0100
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PLUGIN_TYPE Type; // Set to PLUGIN_TYPE_DVD
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char Name[100]; // Name of the DLL
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} PLUGIN_INFO;
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2009-01-07 04:16:36 -07:00
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typedef struct
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{
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void *eventHandler;
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void *config;
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void *logManager;
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} PLUGIN_GLOBALS;
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// GLOBAL I N T E R F A C E
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// ____________________________________________________________________________
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// Function: GetDllInfo
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// Purpose: This function allows the emulator to gather information
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// about the DLL by filling in the PluginInfo structure.
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// input: A pointer to a PLUGIN_INFO structure that needs to be
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// filled by the function. (see def above)
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// output: none
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//
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EXPORT void CALL GetDllInfo(PLUGIN_INFO* _pPluginInfo);
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// ___________________________________________________________________________
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// Function: DllConfig
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// Purpose: This function is optional function that is provided
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// to allow the user to configure the DLL
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// input: A handle to the window that calls this function
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// output: none
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//
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EXPORT void CALL DllConfig(HWND _hParent);
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// ___________________________________________________________________________
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// Function: DllDebugger
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// Purpose: Open the debugger
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// input: a handle to the window that calls this function
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// output: none
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//
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EXPORT void CALL DllDebugger(HWND _hParent, bool Show);
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// ___________________________________________________________________________
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// Function: DllSetGlobals
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// Purpose: Set the pointer for globals variables
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// input: a pointer to the global struct
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// output: none
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//
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EXPORT void CALL SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals);
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// ___________________________________________________________________________
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// Function: Initialize
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// Purpose: Initialize the plugin
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// input: Init
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// output: none
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//
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EXPORT void CALL Initialize(void *init);
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// ___________________________________________________________________________
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// Function: Shutdown
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// Purpose: This function is called when the emulator is shutting down
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// a game allowing the dll to de-initialise.
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// input: none
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// output: none
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//
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EXPORT void CALL Shutdown(void);
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// ___________________________________________________________________________
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// Function: DoState
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// Purpose: Saves/load state
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// input/output: ptr
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// input: mode
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//
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EXPORT void CALL DoState(unsigned char **ptr, int mode);
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2009-01-14 23:48:15 -07:00
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2008-12-07 21:46:09 -07:00
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#if defined(__cplusplus)
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}
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2008-12-07 21:46:09 -07:00
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#endif
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#endif // _PLUGINS_H_INCLUDED__
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