dolphin/Data/Sys/Shaders/nightvision.glsl

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void main()
{
float4 c0 = Sample();
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float green = c0.g;
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if (c0.g < 0.50)
green = c0.r + c0.b;
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SetOutput(float4(0.0, green, 0.0, 1.0));
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}