dolphin/Source/Core/DolphinQt/Config/ControllersWindow.cpp

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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/ControllersWindow.h"
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#include <QDialogButtonBox>
#include <QVBoxLayout>
#include "DolphinQt/Config/CommonControllersWidget.h"
#include "DolphinQt/Config/GamecubeControllersWidget.h"
#include "DolphinQt/Config/WiimoteControllersWidget.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
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{
setWindowTitle(tr("Controller Settings"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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m_gamecube_controllers = new GamecubeControllersWidget(this);
m_wiimote_controllers = new WiimoteControllersWidget(this);
m_common = new CommonControllersWidget(this);
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CreateMainLayout();
ConnectWidgets();
}
void ControllersWindow::showEvent(QShowEvent* event)
{
QDialog::showEvent(event);
m_wiimote_controllers->UpdateBluetoothAvailableStatus();
}
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void ControllersWindow::CreateMainLayout()
{
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auto* layout = new QVBoxLayout();
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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layout->addWidget(m_gamecube_controllers);
layout->addWidget(m_wiimote_controllers);
layout->addWidget(m_common);
layout->addStretch();
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layout->addWidget(m_button_box);
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WrapInScrollArea(this, layout);
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}
void ControllersWindow::ConnectWidgets()
{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}