dolphin/Source/Core/DolphinQt2/MenuBar.cpp

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2015-12-19 22:24:48 -07:00
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QAction>
#include <QActionGroup>
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/Settings.h"
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MenuBar::MenuBar(QWidget* parent)
: QMenuBar(parent)
{
AddFileMenu();
addMenu(tr("Emulation"));
addMenu(tr("Movie"));
addMenu(tr("Options"));
addMenu(tr("Tools"));
AddViewMenu();
addMenu(tr("Help"));
}
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("File"));
file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
}
void MenuBar::AddViewMenu()
{
QMenu* view_menu = addMenu(tr("View"));
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddTableColumnsMenu(view_menu);
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
{
QAction* table_view = view_menu->addAction(tr("Table"));
table_view->setCheckable(true);
QAction* list_view = view_menu->addAction(tr("List"));
list_view->setCheckable(true);
QActionGroup* list_group = new QActionGroup(this);
list_group->addAction(table_view);
list_group->addAction(list_view);
bool prefer_table = Settings().GetPreferredView();
table_view->setChecked(prefer_table);
list_view->setChecked(!prefer_table);
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connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
}
// TODO implement this
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void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
{
QActionGroup* column_group = new QActionGroup(this);
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
column_group->setExclusive(false);
QStringList col_names{
tr("Platform"),
tr("ID"),
tr("Banner"),
tr("Title"),
tr("Description"),
tr("Maker"),
tr("Size"),
tr("Country"),
tr("Quality")
};
for (int i = 0; i < col_names.count(); i++)
{
QAction* action = column_group->addAction(cols_menu->addAction(col_names[i]));
action->setCheckable(true);
}
}