2013-10-07 08:02:24 -06:00
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// Copyright 2013 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-10-07 08:02:24 -06:00
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// Refer to the license.txt file included.
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2014-02-10 11:54:46 -07:00
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#pragma once
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2013-10-07 08:02:24 -06:00
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2014-10-21 00:01:38 -06:00
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#include "Common/CommonTypes.h"
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2013-10-07 08:02:24 -06:00
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// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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typedef float float4[4];
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typedef u32 uint4[4];
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2013-10-07 11:04:03 -06:00
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typedef s32 int4[4];
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2013-10-07 08:02:24 -06:00
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struct PixelShaderConstants
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{
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2016-06-24 02:43:46 -06:00
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int4 colors[4];
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int4 kcolors[4];
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int4 alpha;
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float4 texdims[8];
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int4 zbias[2];
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int4 indtexscale[2];
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int4 indtexmtx[6];
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int4 fogcolor;
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int4 fogi;
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float4 fogf[2];
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float4 zslope;
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2017-07-19 23:25:24 -06:00
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float efbscale[2];
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// Constants from here onwards are only used in ubershaders.
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u32 genmode; // .z
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u32 alphaTest; // .w
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u32 fogParam3; // .x
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u32 fogRangeBase; // .y
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u32 dstalpha; // .z
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u32 ztex_op; // .w
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u32 early_ztest; // .x (bool)
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u32 rgba6_format; // .y (bool)
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u32 dither; // .z (bool)
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u32 bounding_box; // .w (bool)
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uint4 pack1[16]; // .xy - combiners, .z - tevind, .w - iref
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uint4 pack2[8]; // .x - tevorder, .y - tevksel
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int4 konst[32]; // .rgba
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2013-10-07 08:02:24 -06:00
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};
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struct VertexShaderConstants
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{
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2016-06-24 02:43:46 -06:00
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float4 posnormalmatrix[6];
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float4 projection[4];
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int4 materials[4];
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struct Light
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{
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int4 color;
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float4 cosatt;
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float4 distatt;
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float4 pos;
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float4 dir;
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} lights[8];
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float4 texmatrices[24];
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float4 transformmatrices[64];
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 pixelcentercorrection;
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2017-02-18 17:22:41 -07:00
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float4 viewport;
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2013-10-07 08:02:24 -06:00
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};
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2014-05-30 08:17:30 -06:00
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2014-12-14 13:23:13 -07:00
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struct GeometryShaderConstants
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{
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2016-06-24 02:43:46 -06:00
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float4 stereoparams;
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float4 lineptparams;
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int4 texoffset;
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2014-12-14 13:23:13 -07:00
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};
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