2017-05-09 10:49:10 -06:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <array>
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2017-05-20 09:53:17 -06:00
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class MappingWindow;
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2017-05-09 10:49:10 -06:00
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class QDialogButtonBox;
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class QCheckBox;
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class QComboBox;
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class QHBoxLayout;
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2017-05-26 20:14:20 -06:00
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class QGridLayout;
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class QGroupBox;
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class QLabel;
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class QVBoxLayout;
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class QPushButton;
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class QRadioButton;
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class ControllersWindow final : public QDialog
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{
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Q_OBJECT
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public:
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explicit ControllersWindow(QWidget* parent);
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private:
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void OnEmulationStateChanged(bool running);
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2017-05-09 10:49:10 -06:00
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void OnWiimoteModeChanged(bool passthrough);
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void OnWiimoteTypeChanged(int state);
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void OnGCTypeChanged(int state);
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void SaveSettings();
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void UnimplementedButton();
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void OnBluetoothPassthroughSyncPressed();
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void OnBluetoothPassthroughResetPressed();
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void OnWiimoteRefreshPressed();
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void OnGCPadConfigure();
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void OnWiimoteConfigure();
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void CreateGamecubeLayout();
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void CreateWiimoteLayout();
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void CreateAdvancedLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void LoadSettings();
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// Main
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QDialogButtonBox* m_button_box;
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// Gamecube
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QGroupBox* m_gc_box;
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QGridLayout* m_gc_layout;
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std::array<QComboBox*, 4> m_gc_controller_boxes;
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std::array<QPushButton*, 4> m_gc_buttons;
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std::array<QHBoxLayout*, 4> m_gc_groups;
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// Wii Remote
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QGroupBox* m_wiimote_box;
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QGridLayout* m_wiimote_layout;
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std::array<QLabel*, 4> m_wiimote_labels;
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std::array<QComboBox*, 4> m_wiimote_boxes;
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std::array<QPushButton*, 4> m_wiimote_buttons;
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std::array<QHBoxLayout*, 4> m_wiimote_groups;
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std::array<QLabel*, 2> m_wiimote_pt_labels;
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QRadioButton* m_wiimote_emu;
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QRadioButton* m_wiimote_passthrough;
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QPushButton* m_wiimote_sync;
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QPushButton* m_wiimote_reset;
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QCheckBox* m_wiimote_continuous_scanning;
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QCheckBox* m_wiimote_real_balance_board;
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QCheckBox* m_wiimote_speaker_data;
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QPushButton* m_wiimote_refresh;
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// Advanced
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QGroupBox* m_advanced_box;
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QHBoxLayout* m_advanced_layout;
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QCheckBox* m_advanced_bg_input;
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};
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