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// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2009-05-07 12:46:07 -06:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureInfo.h"
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enum class TextureFormat;
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2020-05-03 11:49:46 -06:00
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std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
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const std::string& game_id);
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class HiresTexture
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{
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public:
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static void Init();
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static void Update();
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static void Clear();
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static void Shutdown();
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static std::shared_ptr<HiresTexture> Search(const TextureInfo& texture_info);
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static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
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~HiresTexture();
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AbstractTextureFormat GetFormat() const;
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bool HasArbitraryMipmaps() const;
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VideoCommon::CustomTextureData& GetData() { return m_data; }
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const VideoCommon::CustomTextureData& GetData() const { return m_data; }
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private:
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static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
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u32 height);
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static void Prefetch();
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HiresTexture() = default;
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VideoCommon::CustomTextureData m_data;
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bool m_has_arbitrary_mipmaps = false;
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};
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