2015-05-23 22:55:12 -06:00
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// Copyright 2009 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:29:41 -06:00
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// Refer to the license.txt file included.
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2010-07-06 10:16:07 -06:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2010-07-06 10:16:07 -06:00
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2014-12-22 09:25:05 -07:00
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#include <memory>
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#include <unordered_map>
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2014-09-07 19:06:58 -06:00
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#include "Common/CommonTypes.h"
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2014-02-17 03:18:15 -07:00
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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2014-12-12 17:51:14 -07:00
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#include "VideoCommon/VertexLoaderBase.h"
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2014-07-29 18:55:07 -06:00
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class PointerWrap;
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class SetupUnit;
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2011-02-03 12:55:30 -07:00
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class SWVertexLoader
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{
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u32 m_VertexSize;
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VAT* m_CurrentVat;
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InputVertexData m_Vertex;
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void ParseVertex(const PortableVertexDeclaration& vdec);
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SetupUnit *m_SetupUnit;
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bool m_TexGenSpecialCase;
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std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> m_VertexLoaderMap;
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std::vector<u8> m_LoadedVertices;
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VertexLoaderBase* m_CurrentLoader;
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u8 m_attributeIndex;
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public:
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SWVertexLoader();
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~SWVertexLoader();
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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u32 GetVertexSize() { return m_VertexSize; }
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void LoadVertex();
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void DoState(PointerWrap &p);
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};
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