2015-05-23 22:55:12 -06:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:09:55 -06:00
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// Refer to the license.txt file included.
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2008-12-07 21:46:09 -07:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2008-12-07 21:46:09 -07:00
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2016-02-26 12:55:34 -07:00
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#include <memory>
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2009-08-10 00:18:10 -06:00
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#include <string>
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2016-01-07 20:38:00 -07:00
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#include <unordered_map>
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2008-12-07 21:46:09 -07:00
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2014-09-07 19:06:58 -06:00
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#include "Common/CommonTypes.h"
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2016-01-31 12:51:55 -07:00
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class DataReader;
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class NativeVertexFormat;
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struct PortableVertexDeclaration;
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2014-02-17 03:18:15 -07:00
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2008-12-07 21:46:09 -07:00
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namespace VertexLoaderManager
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{
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using NativeVertexFormatMap =
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std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>>;
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void Init();
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void Clear();
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2016-06-24 02:43:46 -06:00
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void MarkAllDirty();
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2008-12-07 21:46:09 -07:00
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2017-07-03 03:43:47 -06:00
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// Creates or obtains a pointer to a VertexFormat representing decl.
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// If this results in a VertexFormat being created, if the game later uses a matching vertex
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// declaration, the one that was previously created will be used.
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NativeVertexFormat* GetOrCreateMatchingFormat(const PortableVertexDeclaration& decl);
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// For vertex ubershaders, all attributes need to be present, even when the vertex
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// format does not contain them. This function returns a vertex format with dummy
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// offsets set to the unused attributes.
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NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl);
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// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
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int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool is_preprocess);
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2016-06-24 02:43:46 -06:00
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// For debugging
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2017-03-26 20:52:10 -06:00
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std::string VertexLoadersToString();
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2014-06-05 09:55:21 -06:00
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2016-06-24 02:43:46 -06:00
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NativeVertexFormat* GetCurrentVertexFormat();
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2015-05-29 06:42:45 -06:00
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2016-06-24 02:43:46 -06:00
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// Resolved pointers to array bases. Used by vertex loaders.
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extern u8* cached_arraybases[12];
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void UpdateVertexArrayPointers();
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2015-06-01 11:58:27 -06:00
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2016-06-24 02:43:46 -06:00
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// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
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// These arrays are in reverse order.
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extern float position_cache[3][4];
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extern u32 position_matrix_index[4];
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2015-11-01 14:39:31 -07:00
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2016-06-24 02:43:46 -06:00
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// VB_HAS_X. Bitmask telling what vertex components are present.
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extern u32 g_current_components;
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2019-05-05 17:48:12 -06:00
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} // namespace VertexLoaderManager
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