dolphin/Source/Core/Common/HookableEvent.h

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// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/Logging/Log.h"
#include "Common/StringLiteral.h"
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <string_view>
#include <vector>
namespace Common
{
// A hookable event system.
// Define Events in a header as:
//
// using MyLoveyEvent = HookableEvent<"My lovely event", std::string>;
//
// Register listeners anywhere you need them as:
// EventHook myHook = MyLoveyEvent::Register([](std::string foo) {
// // Do something
// }, "Name of the hook");
//
// The hook will be automatically unregistered when the EventHook object goes out of scope.
// Trigger events by doing:
//
// MyLoveyEvent::Trigger("Hello world");
//
struct HookBase
{
virtual ~HookBase() = default;
};
using EventHook = std::unique_ptr<HookBase>;
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template <StringLiteral EventName, typename... CallbackArgs>
class HookableEvent
{
public:
using CallbackType = std::function<void(CallbackArgs...)>;
private:
struct HookImpl final : public HookBase
{
~HookImpl() override { HookableEvent::Remove(this); }
HookImpl(CallbackType callback, std::string name)
: m_fn(std::move(callback)), m_name(std::move(name))
{
}
CallbackType m_fn;
std::string m_name;
};
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public:
// Returns a handle that will unregister the listener when destroyed.
static EventHook Register(CallbackType callback, std::string name)
{
std::lock_guard lock(m_mutex);
DEBUG_LOG_FMT(COMMON, "Registering {} handler at {} event hook", name, EventName.value);
auto handle = std::make_unique<HookImpl>(callback, std::move(name));
m_listeners.push_back(handle.get());
return handle;
}
static void Trigger(const CallbackArgs&... args)
{
std::lock_guard lock(m_mutex);
for (auto& handle : m_listeners)
handle->m_fn(args...);
}
private:
static void Remove(HookImpl* handle)
{
std::lock_guard lock(m_mutex);
std::erase(m_listeners, handle);
}
inline static std::vector<HookImpl*> m_listeners = {};
inline static std::mutex m_mutex;
};
} // namespace Common