mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
105 lines
2.6 KiB
C
105 lines
2.6 KiB
C
|
// Copyright 2013 Dolphin Emulator Project
|
||
|
// Licensed under GPLv2
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <map>
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
#include "Common/StringUtil.h"
|
||
|
#include "Common/Timer.h"
|
||
|
|
||
|
class PostProcessingShaderConfiguration
|
||
|
{
|
||
|
public:
|
||
|
struct ConfigurationOption
|
||
|
{
|
||
|
enum OptionType
|
||
|
{
|
||
|
OPTION_BOOL = 0,
|
||
|
OPTION_FLOAT,
|
||
|
OPTION_INTEGER,
|
||
|
};
|
||
|
|
||
|
bool m_bool_value;
|
||
|
|
||
|
std::vector<float> m_float_values;
|
||
|
std::vector<s32> m_integer_values;
|
||
|
|
||
|
std::vector<float> m_float_min_values;
|
||
|
std::vector<s32> m_integer_min_values;
|
||
|
|
||
|
std::vector<float> m_float_max_values;
|
||
|
std::vector<s32> m_integer_max_values;
|
||
|
|
||
|
std::vector<float> m_float_step_values;
|
||
|
std::vector<s32> m_integer_step_values;
|
||
|
|
||
|
OptionType m_type;
|
||
|
|
||
|
std::string m_gui_name;
|
||
|
std::string m_option_name;
|
||
|
std::string m_dependent_option;
|
||
|
bool m_dirty;
|
||
|
};
|
||
|
|
||
|
typedef std::map<std::string, ConfigurationOption> ConfigMap;
|
||
|
|
||
|
PostProcessingShaderConfiguration() : m_current_shader("") {}
|
||
|
virtual ~PostProcessingShaderConfiguration() {}
|
||
|
|
||
|
// Loads the configuration with a shader
|
||
|
// If the argument is "" the class will load the shader from the g_activeConfig option.
|
||
|
// Returns the loaded shader source from file
|
||
|
std::string LoadShader(std::string shader = "");
|
||
|
void SaveOptionsConfiguration();
|
||
|
void ReloadShader();
|
||
|
std::string GetShader() { return m_current_shader; }
|
||
|
|
||
|
bool IsDirty() { return m_any_options_dirty; }
|
||
|
void SetDirty(bool dirty) { m_any_options_dirty = dirty; }
|
||
|
|
||
|
bool HasOptions() { return m_options.size() > 0; }
|
||
|
ConfigMap& GetOptions() { return m_options; }
|
||
|
const ConfigurationOption& GetOption(const std::string& option) { return m_options[option]; }
|
||
|
|
||
|
// For updating option's values
|
||
|
void SetOptionf(std::string option, int index, float value);
|
||
|
void SetOptioni(std::string option, int index, s32 value);
|
||
|
void SetOptionb(std::string option, bool value);
|
||
|
|
||
|
private:
|
||
|
bool m_any_options_dirty;
|
||
|
std::string m_current_shader;
|
||
|
ConfigMap m_options;
|
||
|
|
||
|
void LoadOptions(const std::string& code);
|
||
|
void LoadOptionsConfiguration();
|
||
|
};
|
||
|
|
||
|
class PostProcessingShaderImplementation
|
||
|
{
|
||
|
public:
|
||
|
PostProcessingShaderImplementation();
|
||
|
virtual ~PostProcessingShaderImplementation();
|
||
|
|
||
|
PostProcessingShaderConfiguration* GetConfig() { return &m_config; }
|
||
|
|
||
|
// Should be implemented by the backends for backend specific code
|
||
|
virtual void BindTargetFramebuffer() = 0;
|
||
|
virtual void BlitToScreen() = 0;
|
||
|
virtual void Update(u32 width, u32 height) = 0;
|
||
|
virtual void ApplyShader() = 0;
|
||
|
|
||
|
protected:
|
||
|
bool m_enable;
|
||
|
u32 m_width;
|
||
|
u32 m_height;
|
||
|
// Timer for determining our time value
|
||
|
Common::Timer m_timer;
|
||
|
|
||
|
PostProcessingShaderConfiguration m_config;
|
||
|
};
|