2013-04-17 21:29:41 -06:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
2011-03-14 03:38:29 -06:00
|
|
|
|
2014-02-10 11:54:46 -07:00
|
|
|
#pragma once
|
2011-03-14 03:38:29 -06:00
|
|
|
|
2014-02-17 03:18:15 -07:00
|
|
|
#include "VideoCommon/VideoCommon.h"
|
2011-03-14 03:38:29 -06:00
|
|
|
|
2011-06-11 13:37:21 -06:00
|
|
|
struct ID3D11Texture2D;
|
|
|
|
struct ID3D11ShaderResourceView;
|
|
|
|
struct ID3D11PixelShader;
|
2012-12-26 08:02:03 -07:00
|
|
|
struct ID3D11SamplerState;
|
2011-03-14 03:38:29 -06:00
|
|
|
|
|
|
|
namespace DX11
|
|
|
|
{
|
|
|
|
|
|
|
|
class Television
|
|
|
|
{
|
2011-06-11 13:37:21 -06:00
|
|
|
|
2011-03-14 03:38:29 -06:00
|
|
|
public:
|
2011-06-11 13:37:21 -06:00
|
|
|
|
2011-03-14 03:38:29 -06:00
|
|
|
Television();
|
2011-06-11 13:37:21 -06:00
|
|
|
|
|
|
|
void Init();
|
|
|
|
void Shutdown();
|
2011-03-14 03:38:29 -06:00
|
|
|
|
|
|
|
// Submit video data to be drawn. This will change the current state of the
|
|
|
|
// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
|
|
|
|
// may be virtualized when rendering so the RAM may not actually be read.
|
|
|
|
void Submit(u32 xfbAddr, u32 width, u32 height);
|
|
|
|
|
|
|
|
// Render the current state of the TV.
|
|
|
|
void Render();
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
// Properties of last Submit call
|
|
|
|
u32 m_curAddr;
|
|
|
|
u32 m_curWidth;
|
|
|
|
u32 m_curHeight;
|
|
|
|
|
|
|
|
// Used for real XFB mode
|
|
|
|
|
2011-06-11 13:37:21 -06:00
|
|
|
ID3D11Texture2D* m_yuyvTexture;
|
2011-03-14 03:38:29 -06:00
|
|
|
ID3D11ShaderResourceView* m_yuyvTextureSRV;
|
2011-06-11 13:37:21 -06:00
|
|
|
ID3D11PixelShader* m_pShader;
|
2012-12-26 08:02:03 -07:00
|
|
|
ID3D11SamplerState* m_samplerState;
|
2011-06-11 13:37:21 -06:00
|
|
|
|
2011-03-14 03:38:29 -06:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|