dolphin/Source/Core/VideoBackends/OGL/VertexManager.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexManagerBase.h"
namespace OGL
{
class GLVertexFormat : public NativeVertexFormat
{
PortableVertexDeclaration vtx_decl;
public:
GLVertexFormat();
~GLVertexFormat();
virtual void Initialize(const PortableVertexDeclaration &_vtx_decl) override;
virtual void SetupVertexPointers() override;
GLuint VAO;
};
// Handles the OpenGL details of drawing lots of vertices quickly.
// Other functionality is moving out.
class VertexManager : public ::VertexManager
{
public:
VertexManager();
~VertexManager();
NativeVertexFormat* CreateNativeVertexFormat() override;
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
// NativeVertexFormat use this
GLuint m_vertex_buffers;
GLuint m_index_buffers;
GLuint m_last_vao;
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protected:
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virtual void ResetBuffer(u32 stride) override;
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
u8* GetVertexBuffer() { return &LocalVBuffer[0]; }
private:
void Draw(u32 stride);
void vFlush(bool useDstAlpha) override;
void PrepareDrawBuffers(u32 stride);
std::vector<u8> LocalVBuffer;
std::vector<u16> LocalIBuffer;
};
}